Jolt Physics
A multi core friendly Game Physics Engine
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ObjectStreamTextOut.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
13{
14public:
16
18 explicit ObjectStreamTextOut(ostream &inStream);
19
21 virtual void WriteDataType(EOSDataType inType) override;
22 virtual void WriteName(const char *inName) override;
23 virtual void WriteIdentifier(Identifier inIdentifier) override;
24 virtual void WriteCount(uint32 inCount) override;
25
26 virtual void WritePrimitiveData(const uint8 &inPrimitive) override;
27 virtual void WritePrimitiveData(const uint16 &inPrimitive) override;
28 virtual void WritePrimitiveData(const int &inPrimitive) override;
29 virtual void WritePrimitiveData(const uint32 &inPrimitive) override;
30 virtual void WritePrimitiveData(const uint64 &inPrimitive) override;
31 virtual void WritePrimitiveData(const float &inPrimitive) override;
32 virtual void WritePrimitiveData(const double &inPrimitive) override;
33 virtual void WritePrimitiveData(const bool &inPrimitive) override;
34 virtual void WritePrimitiveData(const String &inPrimitive) override;
35 virtual void WritePrimitiveData(const Float3 &inPrimitive) override;
36 virtual void WritePrimitiveData(const Double3 &inPrimitive) override;
37 virtual void WritePrimitiveData(const Vec3 &inPrimitive) override;
38 virtual void WritePrimitiveData(const DVec3 &inPrimitive) override;
39 virtual void WritePrimitiveData(const Vec4 &inPrimitive) override;
40 virtual void WritePrimitiveData(const Quat &inPrimitive) override;
41 virtual void WritePrimitiveData(const Mat44 &inPrimitive) override;
42 virtual void WritePrimitiveData(const DMat44 &inPrimitive) override;
43
45 virtual void HintNextItem() override;
46 virtual void HintIndentUp() override;
47 virtual void HintIndentDown() override;
48
49private:
50 void WriteChar(char inChar);
51 void WriteWord(const string_view &inWord);
52
53 int mIndentation = 0;
54};
55
std::uint8_t uint8
Definition: Core.h:440
#define JPH_EXPORT
Definition: Core.h:227
std::uint64_t uint64
Definition: Core.h:443
#define JPH_NAMESPACE_END
Definition: Core.h:367
std::uint32_t uint32
Definition: Core.h:442
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
std::uint16_t uint16
Definition: Core.h:441
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
std::basic_string< char, std::char_traits< char >, STLAllocator< char > > String
Definition: STLAllocator.h:82
EOSDataType
Data type.
Definition: SerializableAttribute.h:15
Holds a 4x4 matrix of floats with the last column consisting of doubles.
Definition: DMat44.h:13
Definition: DVec3.h:14
Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
Definition: Double3.h:13
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
virtual void WritePrimitiveData(const uint8 &inPrimitive)=0
virtual void WriteIdentifier(Identifier inIdentifier)=0
virtual void WriteDataType(EOSDataType inType)=0
virtual void WriteCount(uint32 inCount)=0
virtual void WriteName(const char *inName)=0
virtual void HintNextItem()
Definition: ObjectStream.h:106
virtual void HintIndentUp()
Definition: ObjectStream.h:107
virtual void HintIndentDown()
Definition: ObjectStream.h:108
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
uint32 Identifier
Identifier for objects.
Definition: ObjectStream.h:31
Definition: ObjectStreamOut.h:24
Implementation of ObjectStream text output stream.
Definition: ObjectStreamTextOut.h:13
Definition: Quat.h:33
Definition: Vec3.h:16
Definition: Vec4.h:14