Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Physics/Body/BodyPair.h>
#include <Jolt/Physics/Collision/ContactListener.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>
#include <Jolt/Core/StaticArray.h>
#include <Jolt/Core/JobSystem.h>
#include <Jolt/Core/STLTempAllocator.h>
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Classes | |
class | PhysicsUpdateContext |
Information used during the Update call. More... | |
struct | PhysicsUpdateContext::BodyPairQueue |
struct | PhysicsUpdateContext::Step |
Structure that contains data needed for each collision step. More... | |
struct | PhysicsUpdateContext::Step::CCDBody |
Contains the information needed to cast a body through the scene to do continuous collision detection. More... | |