Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Math/Vec8.h>
Go to the source code of this file.
Functions | |
JPH_NAMESPACE_BEGIN JPH_INLINE Vec8 | RayTriangle8 (Vec3Arg inOrigin, Vec3Arg inDirection, Vec8Arg inV0X, Vec8Arg inV0Y, Vec8Arg inV0Z, Vec8Arg inV1X, Vec8Arg inV1Y, Vec8Arg inV1Z, Vec8Arg inV2X, Vec8Arg inV2Y, Vec8Arg inV2Z) |
Intersect ray with 8 triangles in SOA format, returns 8 vector of closest points or FLT_MAX if no hit. More... | |
JPH_NAMESPACE_BEGIN JPH_INLINE Vec8 RayTriangle8 | ( | Vec3Arg | inOrigin, |
Vec3Arg | inDirection, | ||
Vec8Arg | inV0X, | ||
Vec8Arg | inV0Y, | ||
Vec8Arg | inV0Z, | ||
Vec8Arg | inV1X, | ||
Vec8Arg | inV1Y, | ||
Vec8Arg | inV1Z, | ||
Vec8Arg | inV2X, | ||
Vec8Arg | inV2Y, | ||
Vec8Arg | inV2Z | ||
) |
Intersect ray with 8 triangles in SOA format, returns 8 vector of closest points or FLT_MAX if no hit.