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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Jolt.h>#include <Jolt/Physics/SoftBody/SoftBodyShape.h>#include <Jolt/Core/Profiler.h>#include <Jolt/Geometry/RayTriangle.h>#include <Jolt/Physics/Collision/RayCast.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>#include <Jolt/Physics/Collision/CastConvexVsTriangles.h>#include <Jolt/Physics/Collision/CastSphereVsTriangles.h>#include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>#include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Renderer/DebugRenderer.h>Classes | |
| struct | SoftBodyShape::SBSGetTrianglesContext |