Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Physics/Body/BodyID.h>
#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
#include <Jolt/Core/HashCombine.h>
Go to the source code of this file.
Classes | |
class | SubShapeIDPair |
A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point. More... | |
struct | std::hash< JPH::SubShapeIDPair > |
Declare std::hash for SubShapeIDPair, note that std::hash is platform dependent and we need this one to be consistent because we sort on it in the ContactConstraintManager. More... | |
Namespaces | |
namespace | std |