Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Math/Vec4.h>
#include <Jolt/Math/UVec4.h>
#include <Jolt/Core/HashCombine.h>
#include <random>
Functions | |
JPH_SUPPRESS_WARNINGS_STD_BEGIN JPH_SUPPRESS_WARNINGS_STD_END | JPH_MAKE_HASHABLE (JPH::Vec3, t.GetX(), t.GetY(), t.GetZ()) JPH_NAMESPACE_BEGIN void Vec3 |
Vec3 | operator* (float inV1, Vec3Arg inV2) |
JPH_SUPPRESS_WARNINGS_STD_BEGIN JPH_SUPPRESS_WARNINGS_STD_END JPH_MAKE_HASHABLE | ( | JPH::Vec3 | , |
t. | GetX(), | ||
t. | GetY(), | ||
t. | GetZ() | ||
) |