Jolt Physics
A multi core friendly Game Physics Engine
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Vec3.inl File Reference
#include <Jolt/Math/Vec4.h>
#include <Jolt/Math/UVec4.h>
#include <Jolt/Core/HashCombine.h>
#include <random>

Functions

JPH_SUPPRESS_WARNINGS_STD_BEGIN JPH_SUPPRESS_WARNINGS_STD_END JPH_MAKE_HASHABLE (JPH::Vec3, t.GetX(), t.GetY(), t.GetZ()) JPH_NAMESPACE_BEGIN void Vec3
 
Vec3 operator* (float inV1, Vec3Arg inV2)
 

Function Documentation

◆ JPH_MAKE_HASHABLE()

JPH_SUPPRESS_WARNINGS_STD_BEGIN JPH_SUPPRESS_WARNINGS_STD_END JPH_MAKE_HASHABLE ( JPH::Vec3  ,
t.  GetX(),
t.  GetY(),
t.  GetZ() 
)

◆ operator*()

Vec3 operator* ( float  inV1,
Vec3Arg  inV2 
)