33 float mMaxPitchRollAngle = JPH_PI;
144 void GetWheelLocalBasis(
const Wheel *inWheel,
Vec3 &outForward,
Vec3 &outUp,
Vec3 &outRight)
const;
176 virtual void SetupVelocityConstraint(
float inDeltaTime)
override;
177 virtual void ResetWarmStart()
override;
178 virtual void WarmStartVelocityConstraint(
float inWarmStartImpulseRatio)
override;
179 virtual bool SolveVelocityConstraint(
float inDeltaTime)
override;
180 virtual bool SolvePositionConstraint(
float inDeltaTime,
float inBaumgarte)
override;
183#ifdef JPH_DEBUG_RENDERER
184 virtual void DrawConstraint(
DebugRenderer *inRenderer)
const override;
185 virtual void DrawConstraintLimits(
DebugRenderer *inRenderer)
const override;
187 virtual void SaveState(
StateRecorder &inStream)
const override;
193 virtual void OnStep(
float inDeltaTime,
PhysicsSystem &inPhysicsSystem)
override;
196 void CalculateSuspensionForcePoint(
const Wheel &inWheel,
Vec3 &outR1PlusU,
Vec3 &outR2)
const;
199 void CalculatePitchRollConstraintProperties(
RMat44Arg inBodyTransform);
209 bool mIsActive =
false;
210 uint mNumStepsBetweenCollisionTestActive = 1;
211 uint mNumStepsBetweenCollisionTestInactive = 1;
212 uint mCurrentStep = 0;
215 float mCosMaxPitchRollAngle;
216 float mCosPitchRollAngle;
217 Vec3 mPitchRollRotationAxis { 0, 1, 0 };
222 CombineFunction mCombineFriction = [](
uint,
float &ioLongitudinalFriction,
float &ioLateralFriction,
const Body &inBody2,
const SubShapeID &)
224 float body_friction = inBody2.GetFriction();
226 ioLongitudinalFriction = sqrt(ioLongitudinalFriction * body_friction);
227 ioLateralFriction = sqrt(ioLateralFriction * body_friction);
231 StepCallback mPreStepCallback;
232 StepCallback mPostCollideCallback;
233 StepCallback mPostStepCallback;
EConstraintSubType
Enum to identify constraint sub type.
Definition: Constraint.h:34
#define JPH_EXPORT
Definition: Core.h:227
unsigned int uint
Definition: Core.h:439
#define JPH_NAMESPACE_END
Definition: Core.h:367
std::uint32_t uint32
Definition: Core.h:442
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
std::vector< T, STLAllocator< T > > Array
Definition: STLAllocator.h:81
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:100
JPH_INLINE float Cos(float inX)
Cosine of x (input in radians)
Definition: Trigonometry.h:20
Array< Wheel * > Wheels
Definition: Wheel.h:146
Definition: AngleConstraintPart.h:37
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
Class that contains all bodies.
Definition: BodyManager.h:32
Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...
Definition: Constraint.h:103
virtual bool IsActive() const
Definition: Constraint.h:171
Class used to store the configuration of a constraint. Allows run-time creation of constraints.
Definition: Constraint.h:65
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition: Constraint.cpp:26
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: Constraint.cpp:36
Definition: DebugRenderer.h:47
Keeps track of connected bodies and builds islands for multithreaded velocity/position update.
Definition: IslandBuilder.h:19
Definition: LargeIslandSplitter.h:25
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
A listener class that receives a callback before every physics simulation step.
Definition: PhysicsStepListener.h:13
Definition: PhysicsSystem.h:29
Definition: Reference.h:151
Definition: Reference.h:101
Definition: StateRecorder.h:48
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Class that does collision detection between wheels and ground.
Definition: VehicleCollisionTester.h:20
Definition: VehicleConstraint.h:66
const StepCallback & GetPreStepCallback() const
Definition: VehicleConstraint.h:96
void SetNumStepsBetweenCollisionTestActive(uint inSteps)
Definition: VehicleConstraint.h:162
void SetCombineFriction(const CombineFunction &inCombineFriction)
Definition: VehicleConstraint.h:87
const Wheel * GetWheel(uint inIdx) const
Definition: VehicleConstraint.h:137
uint GetNumStepsBetweenCollisionTestInactive() const
Definition: VehicleConstraint.h:171
const CombineFunction & GetCombineFriction() const
Definition: VehicleConstraint.h:88
Body * GetVehicleBody() const
Access to the vehicle body.
Definition: VehicleConstraint.h:121
void SetNumStepsBetweenCollisionTestInactive(uint inSteps)
Definition: VehicleConstraint.h:170
virtual bool IsActive() const override
Definition: VehicleConstraint.h:174
VehicleController * GetController()
Access to the vehicle controller interface (determines acceleration / deceleration)
Definition: VehicleConstraint.h:127
void SetVehicleCollisionTester(const VehicleCollisionTester *inTester)
Set the interface that tests collision between wheel and ground.
Definition: VehicleConstraint.h:79
void SetMaxPitchRollAngle(float inMaxPitchRollAngle)
Defines the maximum pitch/roll angle (rad), can be used to avoid the car from getting upside down....
Definition: VehicleConstraint.h:76
const StepCallback & GetPostStepCallback() const
Definition: VehicleConstraint.h:108
Vec3 GetLocalForward() const
Get the local space forward vector of the vehicle.
Definition: VehicleConstraint.h:112
Wheels & GetWheels()
Get the state of a wheels (writable interface, allows you to make changes to the configuration which ...
Definition: VehicleConstraint.h:133
Wheel * GetWheel(uint inIdx)
Get the state of a wheel.
Definition: VehicleConstraint.h:136
Vec3 GetWorldUp() const
Vector indicating the world space up direction (used to limit vehicle pitch/roll),...
Definition: VehicleConstraint.h:118
virtual EConstraintSubType GetSubType() const override
Get the type of a constraint.
Definition: VehicleConstraint.h:73
function< void(uint inWheelIndex, float &ioLongitudinalFriction, float &ioLateralFriction, const Body &inBody2, const SubShapeID &inSubShapeID2)> CombineFunction
Definition: VehicleConstraint.h:83
Vec3 GetLocalUp() const
Get the local space up vector of the vehicle.
Definition: VehicleConstraint.h:115
uint GetNumStepsBetweenCollisionTestActive() const
Definition: VehicleConstraint.h:163
const StepCallback & GetPostCollideCallback() const
Definition: VehicleConstraint.h:102
const VehicleController * GetController() const
Access to the vehicle controller interface (determines acceleration / deceleration)
Definition: VehicleConstraint.h:124
void SetPostCollideCallback(const StepCallback &inPostCollideCallback)
Definition: VehicleConstraint.h:103
virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override
Definition: VehicleConstraint.h:175
void SetPreStepCallback(const StepCallback &inPreStepCallback)
Definition: VehicleConstraint.h:97
const Wheels & GetWheels() const
Get the state of the wheels.
Definition: VehicleConstraint.h:130
void SetPostStepCallback(const StepCallback &inPostStepCallback)
Definition: VehicleConstraint.h:109
function< void(VehicleConstraint &inVehicle, float inDeltaTime, PhysicsSystem &inPhysicsSystem)> StepCallback
Callback function to notify of current stage in PhysicsStepListener::OnStep.
Definition: VehicleConstraint.h:91
Definition: VehicleConstraint.h:24
Ref< VehicleControllerSettings > mController
Defines how the vehicle can accelerate / decelerate.
Definition: VehicleConstraint.h:36
Array< Ref< WheelSettings > > mWheels
List of wheels and their properties.
Definition: VehicleConstraint.h:34
Array< VehicleAntiRollBar > mAntiRollBars
List of anti rollbars and their properties.
Definition: VehicleConstraint.h:35
Runtime data for interface that controls acceleration / deceleration of the vehicle.
Definition: VehicleController.h:41
Base class for runtime data for a wheel, each VehicleController can implement a derived class of this...
Definition: Wheel.h:46