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Jolt Physics
A multi core friendly Game Physics Engine
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Runtime data for interface that controls acceleration / deceleration of the vehicle. More...
#include <VehicleController.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | VehicleController (VehicleConstraint &inConstraint) |
| Constructor / destructor. More... | |
| virtual | ~VehicleController ()=default |
Public Member Functions inherited from RefTarget< VehicleController > | |
| RefTarget ()=default | |
| Constructor. More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us More... | |
| void | SetEmbedded () const |
| RefTarget & | operator= (const RefTarget &) |
| Assignment operator. More... | |
| uint32 | GetRefCount () const |
| Get current refcount of this object. More... | |
| void | AddRef () const |
| Add or release a reference to this object. More... | |
| void | Release () const |
Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete |
Protected Member Functions | |
| virtual Wheel * | ConstructWheel (const WheelSettings &inWheel) const =0 |
| virtual bool | AllowSleep () const =0 |
| virtual void | PreCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 |
| virtual void | PostCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 |
| virtual bool | SolveLongitudinalAndLateralConstraints (float inDeltaTime)=0 |
| virtual void | SaveState (StateRecorder &inStream) const =0 |
| virtual void | RestoreState (StateRecorder &inStream)=0 |
| virtual void | Draw (DebugRenderer *inRenderer) const =0 |
Protected Attributes | |
| VehicleConstraint & | mConstraint |
| The vehicle constraint we belong to. More... | |
Protected Attributes inherited from RefTarget< VehicleController > | |
| atomic< uint32 > | mRefCount |
| Current reference count. More... | |
Friends | |
| class | VehicleConstraint |
Additional Inherited Members | |
Static Public Member Functions inherited from RefTarget< VehicleController > | |
| static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Static Protected Attributes inherited from RefTarget< VehicleController > | |
| static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded. More... | |
Runtime data for interface that controls acceleration / deceleration of the vehicle.
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inlineexplicit |
Constructor / destructor.
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virtualdefault |
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protectedpure virtual |
Implemented in TrackedVehicleController, and WheeledVehicleController.
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protectedpure virtual |
Implemented in TrackedVehicleController, and WheeledVehicleController.
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protectedpure virtual |
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
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protectedpure virtual |
Implemented in TrackedVehicleController, and WheeledVehicleController.
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protectedpure virtual |
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
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protectedpure virtual |
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
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protectedpure virtual |
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
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protectedpure virtual |
Implemented in MotorcycleController, TrackedVehicleController, and WheeledVehicleController.
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friend |
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protected |
The vehicle constraint we belong to.