Jolt Physics
A multi core friendly Game Physics Engine
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VehicleController Member List
This is the complete list of members for
VehicleController
, including all inherited members.
AddRef
() const
RefTarget< VehicleController >
inline
AllowSleep
() const =0
VehicleController
protected
pure virtual
cEmbedded
RefTarget< VehicleController >
protected
static
ConstructWheel
(const WheelSettings &inWheel) const =0
VehicleController
protected
pure virtual
Draw
(DebugRenderer *inRenderer) const =0
VehicleController
protected
pure virtual
GetRefCount
() const
RefTarget< VehicleController >
inline
mConstraint
VehicleController
protected
mRefCount
RefTarget< VehicleController >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
RefTarget< VehicleController >::operator=
(const RefTarget &)
RefTarget< VehicleController >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
PostCollide
(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0
VehicleController
protected
pure virtual
PreCollide
(float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0
VehicleController
protected
pure virtual
RefTarget
()=default
RefTarget< VehicleController >
inline
RefTarget
(const RefTarget &)
RefTarget< VehicleController >
inline
Release
() const
RefTarget< VehicleController >
inline
RestoreState
(StateRecorder &inStream)=0
VehicleController
protected
pure virtual
SaveState
(StateRecorder &inStream) const =0
VehicleController
protected
pure virtual
SetEmbedded
() const
RefTarget< VehicleController >
inline
sInternalGetRefCountOffset
()
RefTarget< VehicleController >
inline
static
SolveLongitudinalAndLateralConstraints
(float inDeltaTime)=0
VehicleController
protected
pure virtual
VehicleConstraint
VehicleController
friend
VehicleController
(VehicleConstraint &inConstraint)
VehicleController
inline
explicit
~RefTarget
()
RefTarget< VehicleController >
inline
~VehicleController
()=default
VehicleController
virtual
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