|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
Class function to filter out bodies for debug rendering, returns true if body should be rendered. More...
#include <BodyFilter.h>
 
  
| Public Member Functions | |
| virtual | ~BodyDrawFilter ()=default | 
| Destructor.  More... | |
| virtual bool | ShouldDraw (const Body &inBody) const | 
| Filter function. Returns true if inBody should be rendered.  More... | |
|  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
Class function to filter out bodies for debug rendering, returns true if body should be rendered.
| 
 | virtualdefault | 
Destructor.
| 
 | inlinevirtual | 
Filter function. Returns true if inBody should be rendered.