Jolt Physics
A multi core friendly Game Physics Engine
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DebugRenderer::Triangle Class Reference

A single triangle. More...

#include <DebugRenderer.h>

Public Member Functions

 Triangle ()=default
 
 Triangle (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, ColorArg inColor)
 
 Triangle (Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, ColorArg inColor, Vec3Arg inUVOrigin, Vec3Arg inUVDirection)
 

Public Attributes

Vertex mV [3]
 

Detailed Description

A single triangle.

Constructor & Destructor Documentation

◆ Triangle() [1/3]

DebugRenderer::Triangle::Triangle ( )
default

◆ Triangle() [2/3]

DebugRenderer::Triangle::Triangle ( Vec3Arg  inV1,
Vec3Arg  inV2,
Vec3Arg  inV3,
ColorArg  inColor 
)

◆ Triangle() [3/3]

DebugRenderer::Triangle::Triangle ( Vec3Arg  inV1,
Vec3Arg  inV2,
Vec3Arg  inV3,
ColorArg  inColor,
Vec3Arg  inUVOrigin,
Vec3Arg  inUVDirection 
)

Member Data Documentation

◆ mV

Vertex DebugRenderer::Triangle::mV[3]

The documentation for this class was generated from the following files: