Jolt Physics
A multi core friendly Game Physics Engine
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DistanceConstraint Member List
This is the complete list of members for
DistanceConstraint
, including all inherited members.
AddRef
() const
RefTarget< Constraint >
inline
BuildIslands
(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) override
TwoBodyConstraint
virtual
BuildIslandSplits
(LargeIslandSplitter &ioSplitter) const override
TwoBodyConstraint
virtual
cEmbedded
RefTarget< Constraint >
protected
static
Constraint
(const ConstraintSettings &inSettings)
Constraint
inline
explicit
DistanceConstraint
(Body &inBody1, Body &inBody2, const DistanceConstraintSettings &inSettings)
DistanceConstraint
DrawConstraint
(DebugRenderer *inRenderer) const override
DistanceConstraint
virtual
DrawConstraintLimits
(DebugRenderer *inRenderer) const
Constraint
inline
virtual
DrawConstraintReferenceFrame
(DebugRenderer *inRenderer) const override
TwoBodyConstraint
virtual
GetBody1
() const
TwoBodyConstraint
inline
GetBody2
() const
TwoBodyConstraint
inline
GetConstraintPriority
() const
Constraint
inline
GetConstraintSettings
() const override
DistanceConstraint
virtual
GetConstraintToBody1Matrix
() const override
DistanceConstraint
inline
virtual
GetConstraintToBody2Matrix
() const override
DistanceConstraint
inline
virtual
GetDrawConstraintSize
() const
Constraint
inline
GetEnabled
() const
Constraint
inline
GetLimitsSpringSettings
() const
DistanceConstraint
inline
GetLimitsSpringSettings
()
DistanceConstraint
inline
GetMaxDistance
() const
DistanceConstraint
inline
GetMinDistance
() const
DistanceConstraint
inline
GetNumPositionStepsOverride
() const
Constraint
inline
GetNumVelocityStepsOverride
() const
Constraint
inline
GetRefCount
() const
RefTarget< Constraint >
inline
GetSubType
() const override
DistanceConstraint
inline
virtual
GetTotalLambdaPosition
() const
DistanceConstraint
inline
GetType
() const override
TwoBodyConstraint
inline
virtual
GetUserData
() const
Constraint
inline
IsActive
() const override
TwoBodyConstraint
inline
virtual
mBody1
TwoBodyConstraint
protected
mBody2
TwoBodyConstraint
protected
mDrawConstraintSize
Constraint
protected
mRefCount
RefTarget< Constraint >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
NotifyShapeChanged
(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override
DistanceConstraint
virtual
RefTarget< Constraint >::operator=
(const RefTarget &)
RefTarget< Constraint >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget
()=default
RefTarget< Constraint >
inline
RefTarget
(const RefTarget &)
RefTarget< Constraint >
inline
Release
() const
RefTarget< Constraint >
inline
ResetWarmStart
() override
DistanceConstraint
virtual
RestoreState
(StateRecorder &inStream) override
DistanceConstraint
virtual
SaveState
(StateRecorder &inStream) const override
DistanceConstraint
virtual
SetConstraintPriority
(uint32 inPriority)
Constraint
inline
SetDistance
(float inMinDistance, float inMaxDistance)
DistanceConstraint
inline
SetDrawConstraintSize
(float inSize)
Constraint
inline
SetEmbedded
() const
RefTarget< Constraint >
inline
SetEnabled
(bool inEnabled)
Constraint
inline
SetLimitsSpringSettings
(const SpringSettings &inLimitsSpringSettings)
DistanceConstraint
inline
SetNumPositionStepsOverride
(uint inN)
Constraint
inline
SetNumVelocityStepsOverride
(uint inN)
Constraint
inline
SetupVelocityConstraint
(float inDeltaTime) override
DistanceConstraint
virtual
SetUserData
(uint64 inUserData)
Constraint
inline
sInternalGetRefCountOffset
()
RefTarget< Constraint >
inline
static
SolvePositionConstraint
(float inDeltaTime, float inBaumgarte) override
DistanceConstraint
virtual
SolveVelocityConstraint
(float inDeltaTime) override
DistanceConstraint
virtual
ToConstraintSettings
(ConstraintSettings &outSettings) const
Constraint
protected
TwoBodyConstraint
(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings)
TwoBodyConstraint
inline
WarmStartVelocityConstraint
(float inWarmStartImpulseRatio) override
DistanceConstraint
virtual
~Constraint
()=default
Constraint
virtual
~RefTarget
()
RefTarget< Constraint >
inline
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