Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent, Body2 the child.
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JPH_OVERRIDE_NEW_DELETE | TwoBodyConstraint (Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings) |
| Constructor. More...
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virtual EConstraintType | GetType () const override |
| Get the type of a constraint. More...
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virtual bool | IsActive () const override |
| Solver interface. More...
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virtual void | DrawConstraintReferenceFrame (DebugRenderer *inRenderer) const override |
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Body * | GetBody1 () const |
| Access to the connected bodies. More...
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Body * | GetBody2 () const |
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virtual Mat44 | GetConstraintToBody1Matrix () const =0 |
| Calculates the transform that transforms from constraint space to body 1 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc. More...
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virtual Mat44 | GetConstraintToBody2Matrix () const =0 |
| Calculates the transform that transforms from constraint space to body 2 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc. More...
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virtual void | BuildIslands (uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) override |
| Link bodies that are connected by this constraint in the island builder. More...
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virtual uint | BuildIslandSplits (LargeIslandSplitter &ioSplitter) const override |
| Link bodies that are connected by this constraint in the same split. Returns the split index. More...
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JPH_OVERRIDE_NEW_DELETE | Constraint (const ConstraintSettings &inSettings) |
| Constructor. More...
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virtual | ~Constraint ()=default |
| Virtual destructor. More...
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virtual EConstraintType | GetType () const |
| Get the type of a constraint. More...
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virtual EConstraintSubType | GetSubType () const =0 |
| Get the sub type of a constraint. More...
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uint32 | GetConstraintPriority () const |
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void | SetConstraintPriority (uint32 inPriority) |
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void | SetNumVelocityStepsOverride (uint inN) |
| Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island. More...
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uint | GetNumVelocityStepsOverride () const |
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void | SetNumPositionStepsOverride (uint inN) |
| Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island. More...
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uint | GetNumPositionStepsOverride () const |
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void | SetEnabled (bool inEnabled) |
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bool | GetEnabled () const |
| Test if a constraint is enabled. More...
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uint64 | GetUserData () const |
| Access to the user data, can be used for anything by the application. More...
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void | SetUserData (uint64 inUserData) |
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virtual void | NotifyShapeChanged (const BodyID &inBodyID, Vec3Arg inDeltaCOM)=0 |
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virtual void | ResetWarmStart ()=0 |
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virtual void | BuildIslands (uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)=0 |
| Link bodies that are connected by this constraint in the island builder. More...
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virtual uint | BuildIslandSplits (LargeIslandSplitter &ioSplitter) const =0 |
| Link bodies that are connected by this constraint in the same split. Returns the split index. More...
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virtual void | DrawConstraint (DebugRenderer *inRenderer) const =0 |
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virtual void | DrawConstraintLimits (DebugRenderer *inRenderer) const |
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virtual void | DrawConstraintReferenceFrame (DebugRenderer *inRenderer) const |
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float | GetDrawConstraintSize () const |
| Size of constraint when drawing it through the debug renderer. More...
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void | SetDrawConstraintSize (float inSize) |
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virtual void | SaveState (StateRecorder &inStream) const |
| Saving state for replay. More...
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virtual void | RestoreState (StateRecorder &inStream) |
| Restoring state for replay. More...
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virtual Ref< ConstraintSettings > | GetConstraintSettings () const =0 |
| Debug function to convert a constraint to its settings, note that this will not save to which bodies the constraint is connected to. More...
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virtual void | SetupVelocityConstraint (float inDeltaTime)=0 |
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virtual void | WarmStartVelocityConstraint (float inWarmStartImpulseRatio)=0 |
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virtual bool | SolveVelocityConstraint (float inDeltaTime)=0 |
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virtual bool | SolvePositionConstraint (float inDeltaTime, float inBaumgarte)=0 |
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| RefTarget ()=default |
| Constructor. More...
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| RefTarget (const RefTarget &) |
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| ~RefTarget () |
| assert no one is referencing us More...
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void | SetEmbedded () const |
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RefTarget & | operator= (const RefTarget &) |
| Assignment operator. More...
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uint32 | GetRefCount () const |
| Get current refcount of this object. More...
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void | AddRef () const |
| Add or release a reference to this object. More...
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void | Release () const |
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| NonCopyable ()=default |
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| NonCopyable (const NonCopyable &)=delete |
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void | operator= (const NonCopyable &)=delete |
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Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent, Body2 the child.