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| JPH_OVERRIDE_NEW_DELETE | SwingTwistConstraint (Body &inBody1, Body &inBody2, const SwingTwistConstraintSettings &inSettings) |
| | Construct swing twist constraint. More...
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| virtual EConstraintSubType | GetSubType () const override |
| | Get the sub type of a constraint. More...
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| virtual void | NotifyShapeChanged (const BodyID &inBodyID, Vec3Arg inDeltaCOM) override |
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| virtual void | SetupVelocityConstraint (float inDeltaTime) override |
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| virtual void | ResetWarmStart () override |
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| virtual void | WarmStartVelocityConstraint (float inWarmStartImpulseRatio) override |
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| virtual bool | SolveVelocityConstraint (float inDeltaTime) override |
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| virtual bool | SolvePositionConstraint (float inDeltaTime, float inBaumgarte) override |
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| virtual void | DrawConstraint (DebugRenderer *inRenderer) const override |
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| virtual void | DrawConstraintLimits (DebugRenderer *inRenderer) const override |
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| virtual void | SaveState (StateRecorder &inStream) const override |
| | Saving state for replay. More...
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| virtual void | RestoreState (StateRecorder &inStream) override |
| | Restoring state for replay. More...
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| virtual Ref< ConstraintSettings > | GetConstraintSettings () const override |
| | Debug function to convert a constraint to its settings, note that this will not save to which bodies the constraint is connected to. More...
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| virtual Mat44 | GetConstraintToBody1Matrix () const override |
| | Calculates the transform that transforms from constraint space to body 1 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc. More...
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| virtual Mat44 | GetConstraintToBody2Matrix () const override |
| | Calculates the transform that transforms from constraint space to body 2 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc. More...
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| Vec3 | GetLocalSpacePosition1 () const |
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| Vec3 | GetLocalSpacePosition2 () const |
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| Quat | GetConstraintToBody1 () const |
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| Quat | GetConstraintToBody2 () const |
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| float | GetNormalHalfConeAngle () const |
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| void | SetNormalHalfConeAngle (float inAngle) |
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| float | GetPlaneHalfConeAngle () const |
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| void | SetPlaneHalfConeAngle (float inAngle) |
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| float | GetTwistMinAngle () const |
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| void | SetTwistMinAngle (float inAngle) |
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| float | GetTwistMaxAngle () const |
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| void | SetTwistMaxAngle (float inAngle) |
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| const MotorSettings & | GetSwingMotorSettings () const |
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| MotorSettings & | GetSwingMotorSettings () |
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| const MotorSettings & | GetTwistMotorSettings () const |
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| MotorSettings & | GetTwistMotorSettings () |
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| void | SetMaxFrictionTorque (float inFrictionTorque) |
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| float | GetMaxFrictionTorque () const |
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| void | SetSwingMotorState (EMotorState inState) |
| | Controls if the motors are on or off. More...
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| EMotorState | GetSwingMotorState () const |
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| void | SetTwistMotorState (EMotorState inState) |
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| EMotorState | GetTwistMotorState () const |
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| void | SetTargetAngularVelocityCS (Vec3Arg inAngularVelocity) |
| | Set the target angular velocity of body 2 in constraint space of body 2. More...
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| Vec3 | GetTargetAngularVelocityCS () const |
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| void | SetTargetOrientationCS (QuatArg inOrientation) |
| | Set the target orientation in constraint space (drives constraint to: GetRotationInConstraintSpace() == inOrientation) More...
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| Quat | GetTargetOrientationCS () const |
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| void | SetTargetOrientationBS (QuatArg inOrientation) |
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| Quat | GetRotationInConstraintSpace () const |
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Public Member Functions inherited from TwoBodyConstraint |
| JPH_OVERRIDE_NEW_DELETE | TwoBodyConstraint (Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings) |
| | Constructor. More...
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| virtual EConstraintType | GetType () const override |
| | Get the type of a constraint. More...
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| virtual bool | IsActive () const override |
| | Solver interface. More...
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| virtual void | DrawConstraintReferenceFrame (DebugRenderer *inRenderer) const override |
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| Body * | GetBody1 () const |
| | Access to the connected bodies. More...
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| Body * | GetBody2 () const |
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| virtual Mat44 | GetConstraintToBody1Matrix () const =0 |
| | Calculates the transform that transforms from constraint space to body 1 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc. More...
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| virtual Mat44 | GetConstraintToBody2Matrix () const =0 |
| | Calculates the transform that transforms from constraint space to body 2 space. The first column of the matrix is the primary constraint axis (e.g. the hinge axis / slider direction), second column the secondary etc. More...
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| virtual void | BuildIslands (uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) override |
| | Link bodies that are connected by this constraint in the island builder. More...
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| virtual uint | BuildIslandSplits (LargeIslandSplitter &ioSplitter) const override |
| | Link bodies that are connected by this constraint in the same split. Returns the split index. More...
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| JPH_OVERRIDE_NEW_DELETE | Constraint (const ConstraintSettings &inSettings) |
| | Constructor. More...
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| virtual | ~Constraint ()=default |
| | Virtual destructor. More...
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| virtual EConstraintType | GetType () const |
| | Get the type of a constraint. More...
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| virtual EConstraintSubType | GetSubType () const =0 |
| | Get the sub type of a constraint. More...
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| uint32 | GetConstraintPriority () const |
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| void | SetConstraintPriority (uint32 inPriority) |
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| void | SetNumVelocityStepsOverride (uint inN) |
| | Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island. More...
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| uint | GetNumVelocityStepsOverride () const |
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| void | SetNumPositionStepsOverride (uint inN) |
| | Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island. More...
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| uint | GetNumPositionStepsOverride () const |
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| void | SetEnabled (bool inEnabled) |
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| bool | GetEnabled () const |
| | Test if a constraint is enabled. More...
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| uint64 | GetUserData () const |
| | Access to the user data, can be used for anything by the application. More...
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| void | SetUserData (uint64 inUserData) |
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| virtual void | NotifyShapeChanged (const BodyID &inBodyID, Vec3Arg inDeltaCOM)=0 |
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| virtual void | ResetWarmStart ()=0 |
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| virtual void | BuildIslands (uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)=0 |
| | Link bodies that are connected by this constraint in the island builder. More...
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| virtual uint | BuildIslandSplits (LargeIslandSplitter &ioSplitter) const =0 |
| | Link bodies that are connected by this constraint in the same split. Returns the split index. More...
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| virtual void | DrawConstraint (DebugRenderer *inRenderer) const =0 |
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| virtual void | DrawConstraintLimits (DebugRenderer *inRenderer) const |
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| virtual void | DrawConstraintReferenceFrame (DebugRenderer *inRenderer) const |
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| float | GetDrawConstraintSize () const |
| | Size of constraint when drawing it through the debug renderer. More...
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| void | SetDrawConstraintSize (float inSize) |
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| virtual void | SaveState (StateRecorder &inStream) const |
| | Saving state for replay. More...
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| virtual void | RestoreState (StateRecorder &inStream) |
| | Restoring state for replay. More...
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| virtual Ref< ConstraintSettings > | GetConstraintSettings () const =0 |
| | Debug function to convert a constraint to its settings, note that this will not save to which bodies the constraint is connected to. More...
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| | RefTarget ()=default |
| | Constructor. More...
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| | RefTarget (const RefTarget &) |
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| | ~RefTarget () |
| | assert no one is referencing us More...
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| void | SetEmbedded () const |
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| RefTarget & | operator= (const RefTarget &) |
| | Assignment operator. More...
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| uint32 | GetRefCount () const |
| | Get current refcount of this object. More...
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| void | AddRef () const |
| | Add or release a reference to this object. More...
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| void | Release () const |
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| | NonCopyable ()=default |
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| | NonCopyable (const NonCopyable &)=delete |
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| void | operator= (const NonCopyable &)=delete |
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A swing twist constraint is a specialized constraint for humanoid ragdolls that allows limited rotation only
- See also
- SwingTwistConstraintSettings for a description of the limits