Jolt Physics
A multi core friendly Game Physics Engine
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HeightFieldShapeSettings Member List

This is the complete list of members for HeightFieldShapeSettings, including all inherited members.

AddRef() constRefTarget< ShapeSettings >inline
CalculateBitsPerSampleForError(float inMaxError) constHeightFieldShapeSettings
cEmbeddedRefTarget< ShapeSettings >protectedstatic
ClearCachedResult()ShapeSettingsinline
Create() const overrideHeightFieldShapeSettingsvirtual
DetermineMinAndMaxSample(float &outMinValue, float &outMaxValue, float &outQuantizationScale) constHeightFieldShapeSettings
GetRefCount() constRefTarget< ShapeSettings >inline
HeightFieldShapeSettings()=defaultHeightFieldShapeSettings
HeightFieldShapeSettings(const float *inSamples, Vec3Arg inOffset, Vec3Arg inScale, uint32 inSampleCount, const uint8 *inMaterialIndices=nullptr, const PhysicsMaterialList &inMaterialList=PhysicsMaterialList())HeightFieldShapeSettings
mActiveEdgeCosThresholdAngleHeightFieldShapeSettings
mBitsPerSampleHeightFieldShapeSettings
mBlockSizeHeightFieldShapeSettings
mCachedResultShapeSettingsmutableprotected
mHeightSamplesHeightFieldShapeSettings
mMaterialIndicesHeightFieldShapeSettings
mMaterialsHeightFieldShapeSettings
mMaxHeightValueHeightFieldShapeSettings
mMinHeightValueHeightFieldShapeSettings
mOffsetHeightFieldShapeSettings
mRefCountRefTarget< ShapeSettings >mutableprotected
mSampleCountHeightFieldShapeSettings
mScaleHeightFieldShapeSettings
mUserDataShapeSettings
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< ShapeSettings >::operator=(const RefTarget &)RefTarget< ShapeSettings >inline
RefTarget()=defaultRefTarget< ShapeSettings >inline
RefTarget(const RefTarget &)RefTarget< ShapeSettings >inline
Release() constRefTarget< ShapeSettings >inline
SetEmbedded() constRefTarget< ShapeSettings >inline
ShapeResult typedefShapeSettings
sInternalGetRefCountOffset()RefTarget< ShapeSettings >inlinestatic
~RefTarget()RefTarget< ShapeSettings >inline
~SerializableObject()=defaultSerializableObjectvirtual