Jolt Physics
A multi core friendly Game Physics Engine
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HeightFieldShapeSettings Member List
This is the complete list of members for
HeightFieldShapeSettings
, including all inherited members.
AddRef
() const
RefTarget< ShapeSettings >
inline
CalculateBitsPerSampleForError
(float inMaxError) const
HeightFieldShapeSettings
cEmbedded
RefTarget< ShapeSettings >
protected
static
ClearCachedResult
()
ShapeSettings
inline
Create
() const override
HeightFieldShapeSettings
virtual
DetermineMinAndMaxSample
(float &outMinValue, float &outMaxValue, float &outQuantizationScale) const
HeightFieldShapeSettings
GetRefCount
() const
RefTarget< ShapeSettings >
inline
HeightFieldShapeSettings
()=default
HeightFieldShapeSettings
HeightFieldShapeSettings
(const float *inSamples, Vec3Arg inOffset, Vec3Arg inScale, uint32 inSampleCount, const uint8 *inMaterialIndices=nullptr, const PhysicsMaterialList &inMaterialList=PhysicsMaterialList())
HeightFieldShapeSettings
mActiveEdgeCosThresholdAngle
HeightFieldShapeSettings
mBitsPerSample
HeightFieldShapeSettings
mBlockSize
HeightFieldShapeSettings
mCachedResult
ShapeSettings
mutable
protected
mHeightSamples
HeightFieldShapeSettings
mMaterialIndices
HeightFieldShapeSettings
mMaterials
HeightFieldShapeSettings
mMaxHeightValue
HeightFieldShapeSettings
mMinHeightValue
HeightFieldShapeSettings
mOffset
HeightFieldShapeSettings
mRefCount
RefTarget< ShapeSettings >
mutable
protected
mSampleCount
HeightFieldShapeSettings
mScale
HeightFieldShapeSettings
mUserData
ShapeSettings
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
SerializableObject::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget< ShapeSettings >::operator=
(const RefTarget &)
RefTarget< ShapeSettings >
inline
RefTarget
()=default
RefTarget< ShapeSettings >
inline
RefTarget
(const RefTarget &)
RefTarget< ShapeSettings >
inline
Release
() const
RefTarget< ShapeSettings >
inline
SetEmbedded
() const
RefTarget< ShapeSettings >
inline
ShapeResult
typedef
ShapeSettings
sInternalGetRefCountOffset
()
RefTarget< ShapeSettings >
inline
static
~RefTarget
()
RefTarget< ShapeSettings >
inline
~SerializableObject
()=default
SerializableObject
virtual
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