Jolt Physics
A multi core friendly Game Physics Engine
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#include <SerializableObject.h>
Public Member Functions | |
virtual | ~SerializableObject ()=default |
Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Classes must be derived from SerializableObject if you want to be able to save pointers or reference counting pointers to objects of this or derived classes. The type will automatically be determined during serialization and upon deserialization it will be restored correctly.
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virtualdefault |
Constructor.