Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for MeshShape, including all inherited members.
AddRef() const | RefTarget< Shape > | inline |
CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override | MeshShape | virtual |
CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const override | MeshShape | virtual |
cEmbedded | RefTarget< Shape > | protectedstatic |
cGetTrianglesMinTrianglesRequested | Shape | static |
CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const | Shape | virtual |
CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const override | MeshShape | virtual |
CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override | MeshShape | virtual |
Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override | MeshShape | virtual |
DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const | Shape | inlinevirtual |
DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const | Shape | inlinevirtual |
GetCenterOfMass() const | Shape | inlinevirtual |
GetInnerRadius() const override | MeshShape | inlinevirtual |
GetLocalBounds() const override | MeshShape | virtual |
GetMassProperties() const override | MeshShape | virtual |
GetMaterial(const SubShapeID &inSubShapeID) const override | MeshShape | virtual |
GetMaterialIndex(const SubShapeID &inSubShapeID) const | MeshShape | |
GetMaterialList() const | MeshShape | inline |
GetRefCount() const | RefTarget< Shape > | inline |
GetStats() const override | MeshShape | virtual |
GetStatsRecursive(VisitedShapes &ioVisitedShapes) const | Shape | virtual |
GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override | MeshShape | inlinevirtual |
Shape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0 | Shape | pure virtual |
GetSubShapeIDBitsRecursive() const override | MeshShape | virtual |
GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const | Shape | virtual |
GetSubShapeUserData(const SubShapeID &inSubShapeID) const | Shape | inlinevirtual |
GetSubType() const | Shape | inline |
GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override | MeshShape | virtual |
GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override | MeshShape | virtual |
GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const override | MeshShape | virtual |
GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override | MeshShape | virtual |
GetType() const | Shape | inline |
GetUserData() const | Shape | inline |
GetVolume() const override | MeshShape | inlinevirtual |
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const | Shape | inlinevirtual |
GetWorldSpaceBounds(DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const | Shape | inline |
IDToMaterialMap typedef | Shape | |
IDToShapeMap typedef | Shape | |
IsValidScale(Vec3Arg inScale) const | Shape | inlinevirtual |
MaterialToIDMap typedef | Shape | |
MeshShape() | MeshShape | inline |
MeshShape(const MeshShapeSettings &inSettings, ShapeResult &outResult) | MeshShape | |
mRefCount | RefTarget< Shape > | mutableprotected |
MustBeStatic() const override | MeshShape | inlinevirtual |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
RefTarget< Shape >::operator=(const RefTarget &) | RefTarget< Shape > | inline |
NonCopyable::operator=(const NonCopyable &)=delete | NonCopyable | |
RefTarget()=default | RefTarget< Shape > | inline |
RefTarget(const RefTarget &) | RefTarget< Shape > | inline |
Release() const | RefTarget< Shape > | inline |
RestoreBinaryState(StreamIn &inStream) override | MeshShape | protectedvirtual |
RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override | MeshShape | virtual |
RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes) | Shape | inlinevirtual |
SaveBinaryState(StreamOut &inStream) const override | MeshShape | virtual |
SaveMaterialState(PhysicsMaterialList &outMaterials) const override | MeshShape | virtual |
Shape::SaveMaterialState(PhysicsMaterialList &outMaterials) const | Shape | inlinevirtual |
SaveSubShapeState(ShapeList &outSubShapes) const | Shape | inlinevirtual |
SaveWithChildren(StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) const | Shape | |
ScaleShape(Vec3Arg inScale) const | Shape | |
sCollidePointUsingRayCast(const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) | Shape | protectedstatic |
sDrawSubmergedVolumes | Shape | static |
sDrawTriangleGroups | MeshShape | static |
sDrawTriangleOutlines | MeshShape | static |
SetEmbedded() const | RefTarget< Shape > | inline |
SetUserData(uint64 inUserData) | Shape | inline |
Shape(EShapeType inType, EShapeSubType inSubType) | Shape | inline |
Shape(EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult) | Shape | inline |
ShapeResult typedef | Shape | |
ShapeToIDMap typedef | Shape | |
sInternalGetRefCountOffset() | RefTarget< Shape > | inlinestatic |
sRegister() | MeshShape | static |
sRestoreFromBinaryState(StreamIn &inStream) | Shape | static |
sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap) | Shape | static |
SupportingFace typedef | Shape | |
TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const | Shape | virtual |
VisitedShapes typedef | Shape | |
WalkTree(Visitor &ioVisitor) const | MeshShape | |
WalkTreePerTriangle(const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) const | MeshShape | |
~RefTarget() | RefTarget< Shape > | inline |
~Shape()=default | Shape | virtual |