Jolt Physics
A multi core friendly Game Physics Engine
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Base class for all shapes (collision volume of a body). Defines a virtual interface for collision detection. More...
#include <Shape.h>
Classes | |
struct | GetTrianglesContext |
An opaque buffer that holds shape specific information during GetTrianglesStart/Next. More... | |
struct | Stats |
Class that holds information about the shape that can be used for logging / data collection purposes. More... | |
Public Types | |
using | ShapeResult = ShapeSettings::ShapeResult |
using | SupportingFace = StaticArray< Vec3, 32 > |
Type definition for a supporting face. More... | |
using | VisitedShapes = UnorderedSet< const Shape * > |
Public Member Functions | |
Shape (EShapeType inType, EShapeSubType inSubType) | |
Constructor. More... | |
Shape (EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult) | |
virtual | ~Shape ()=default |
Destructor. More... | |
EShapeType | GetType () const |
Get type. More... | |
EShapeSubType | GetSubType () const |
uint64 | GetUserData () const |
User data (to be used freely by the application) More... | |
void | SetUserData (uint64 inUserData) |
virtual bool | MustBeStatic () const |
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic. More... | |
virtual Vec3 | GetCenterOfMass () const |
All shapes are centered around their center of mass. This function returns the center of mass position that needs to be applied to transform the shape to where it was created. More... | |
virtual AABox | GetLocalBounds () const =0 |
Get local bounding box including convex radius, this box is centered around the center of mass rather than the world transform. More... | |
virtual uint | GetSubShapeIDBitsRecursive () const =0 |
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this shape. Used mainly for checking that it is smaller or equal than SubShapeID::MaxBits. More... | |
virtual AABox | GetWorldSpaceBounds (Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const |
AABox | GetWorldSpaceBounds (DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const |
Get world space bounds including convex radius. More... | |
virtual float | GetInnerRadius () const =0 |
virtual MassProperties | GetMassProperties () const =0 |
Calculate the mass and inertia of this shape. More... | |
virtual const PhysicsMaterial * | GetMaterial (const SubShapeID &inSubShapeID) const =0 |
Get the material assigned to a particular sub shape ID. More... | |
virtual Vec3 | GetSurfaceNormal (const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const =0 |
virtual void | GetSupportingFace (const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const |
virtual uint64 | GetSubShapeUserData (const SubShapeID &inSubShapeID) const |
Get the user data of a particular sub shape ID. More... | |
virtual TransformedShape | GetSubShapeTransformedShape (const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const |
virtual void | GetSubmergedVolume (Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0 |
virtual void | Draw (DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const =0 |
Draw the shape at a particular location with a particular color (debugging purposes) More... | |
virtual void | DrawGetSupportFunction (DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const |
Draw the results of the GetSupportFunction with the convex radius added back on to show any errors introduced by this process (only relevant for convex shapes) More... | |
virtual void | DrawGetSupportingFace (DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const |
Draw the results of the GetSupportingFace function to show any errors introduced by this process (only relevant for convex shapes) More... | |
virtual bool | CastRay (const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const =0 |
virtual void | CastRay (const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const =0 |
virtual void | CollidePoint (Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const =0 |
virtual void | CollideSoftBodyVertices (Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const =0 |
virtual void | CollectTransformedShapes (const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const |
virtual void | TransformShape (Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const |
ShapeResult | ScaleShape (Vec3Arg inScale) const |
virtual void | GetTrianglesStart (GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const =0 |
virtual int | GetTrianglesNext (GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const =0 |
virtual Stats | GetStats () const =0 |
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from child shapes, use GetStatsRecursive for this. More... | |
virtual Stats | GetStatsRecursive (VisitedShapes &ioVisitedShapes) const |
Volume of this shape (m^3). Note that for compound shapes the volume may be incorrect since child shapes can overlap which is not accounted for. More... | |
virtual float | GetVolume () const =0 |
virtual bool | IsValidScale (Vec3Arg inScale) const |
Public Member Functions inherited from RefTarget< Shape > | |
RefTarget ()=default | |
Constructor. More... | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us More... | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. More... | |
uint32 | GetRefCount () const |
Get current refcount of this object. More... | |
void | AddRef () const |
Add or release a reference to this object. More... | |
void | Release () const |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Static Public Attributes | |
static constexpr int | cGetTrianglesMinTrianglesRequested = 32 |
This is the minimum amount of triangles that should be requested through GetTrianglesNext. More... | |
static bool | sDrawSubmergedVolumes = false |
Debug helper which draws the intersection between water and the shapes, the center of buoyancy and the submerged volume. More... | |
Protected Member Functions | |
virtual void | RestoreBinaryState (StreamIn &inStream) |
This function should not be called directly, it is used by sRestoreFromBinaryState. More... | |
Static Protected Member Functions | |
static void | sCollidePointUsingRayCast (const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) |
A fallback version of CollidePoint that uses a ray cast and counts the number of hits to determine if the point is inside the shape. Odd number of hits means inside, even number of hits means outside. More... | |
Binary serialization of the shape. Note that this saves the 'cooked' shape in a format which will not be backwards compatible for newer library versions. | |
In this case you need to recreate the shape from the ShapeSettings object and save it again. The user is expected to call SaveBinaryState followed by SaveMaterialState and SaveSubShapeState. The stream should be stored as is and the material and shape list should be saved using the applications own serialization system (e.g. by assigning an ID to each pointer). When restoring data, call sRestoreFromBinaryState to get the shape and then call RestoreMaterialState and RestoreSubShapeState to restore the pointers to the external objects. Alternatively you can use SaveWithChildren and sRestoreWithChildren to save and restore the shape and all its child shapes and materials in a single stream. | |
using | ShapeToIDMap = StreamUtils::ObjectToIDMap< Shape > |
using | IDToShapeMap = StreamUtils::IDToObjectMap< Shape > |
using | MaterialToIDMap = StreamUtils::ObjectToIDMap< PhysicsMaterial > |
using | IDToMaterialMap = StreamUtils::IDToObjectMap< PhysicsMaterial > |
virtual void | SaveBinaryState (StreamOut &inStream) const |
Saves the contents of the shape in binary form to inStream. More... | |
virtual void | SaveMaterialState (PhysicsMaterialList &outMaterials) const |
Outputs the material references that this shape has to outMaterials. More... | |
virtual void | RestoreMaterialState (const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) |
Restore the material references after calling sRestoreFromBinaryState. Note that the exact same materials need to be provided in the same order as returned by SaveMaterialState. More... | |
virtual void | SaveSubShapeState (ShapeList &outSubShapes) const |
Outputs the shape references that this shape has to outSubShapes. More... | |
virtual void | RestoreSubShapeState (const ShapeRefC *inSubShapes, uint inNumShapes) |
Restore the shape references after calling sRestoreFromBinaryState. Note that the exact same shapes need to be provided in the same order as returned by SaveSubShapeState. More... | |
void | SaveWithChildren (StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) const |
Save this shape, all its children and its materials. Pass in an empty map in ioShapeMap / ioMaterialMap or reuse the same map while saving multiple shapes to the same stream in order to avoid writing duplicates. More... | |
static ShapeResult | sRestoreFromBinaryState (StreamIn &inStream) |
Creates a Shape of the correct type and restores its contents from the binary stream inStream. More... | |
static ShapeResult | sRestoreWithChildren (StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap) |
Restore a shape, all its children and materials. Pass in an empty map in ioShapeMap / ioMaterialMap or reuse the same map while reading multiple shapes from the same stream in order to restore duplicates. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from RefTarget< Shape > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Protected Attributes inherited from RefTarget< Shape > | |
atomic< uint32 > | mRefCount |
Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< Shape > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. More... | |
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision detection.
using Shape::SupportingFace = StaticArray<Vec3, 32> |
Type definition for a supporting face.
using Shape::VisitedShapes = UnorderedSet<const Shape *> |
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Constructor.
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inline |
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virtualdefault |
Destructor.
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pure virtual |
Cast a ray against this shape. Allows returning multiple hits through ioCollector. Note that this version is more flexible but also slightly slower than the CastRay function that returns only a single hit. If you want the surface normal of the hit use GetSurfaceNormal(collected sub shape ID, inRay.GetPointOnRay(collected faction)).
Implemented in BoxShape, CapsuleShape, ConvexHullShape, ConvexShape, CylinderShape, HeightFieldShape, MeshShape, MutableCompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, StaticCompoundShape, TriangleShape, and SoftBodyShape.
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pure virtual |
Cast a ray against this shape, returns true if it finds a hit closer than ioHit.mFraction and updates that fraction. Otherwise ioHit is left untouched and the function returns false. Note that the ray should be relative to the center of mass of this shape (i.e. subtract Shape::GetCenterOfMass() from RayCast::mOrigin if you want to cast against the shape in the space it was created). Convex objects will be treated as solid (meaning if the ray starts inside, you'll get a hit fraction of 0) and back face hits against triangles are returned. If you want the surface normal of the hit use GetSurfaceNormal(ioHit.mSubShapeID2, inRay.GetPointOnRay(ioHit.mFraction)).
Implemented in BoxShape, CapsuleShape, CapsuleShape, ConvexHullShape, ConvexShape, CylinderShape, CylinderShape, HeightFieldShape, MeshShape, MutableCompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, StaticCompoundShape, TriangleShape, and SoftBodyShape.
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Collect the leaf transformed shapes of all leaf shapes of this shape. inBox is the world space axis aligned box which leaf shapes should collide with. inPositionCOM/inRotation/inScale describes the transform of this shape. inSubShapeIDCeator represents the current sub shape ID of this shape.
Reimplemented in MutableCompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, and StaticCompoundShape.
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pure virtual |
Check if inPoint is inside this shape. For this tests all shapes are treated as if they were solid. Note that inPoint should be relative to the center of mass of this shape (i.e. subtract Shape::GetCenterOfMass() from inPoint if you want to test against the shape in the space it was created). For a mesh shape, this test will only provide sensible information if the mesh is a closed manifold. For each shape that collides, ioCollector will receive a hit.
Implemented in BoxShape, CapsuleShape, ConvexHullShape, ConvexShape, CylinderShape, HeightFieldShape, MeshShape, MutableCompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, StaticCompoundShape, TriangleShape, and SoftBodyShape.
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pure virtual |
Collides all vertices of a soft body with this shape and updates SoftBodyVertex::mCollisionPlane, SoftBodyVertex::mCollidingShapeIndex and SoftBodyVertex::mLargestPenetration if a collision with more penetration was found.
inCenterOfMassTransform | Center of mass transform for this shape relative to the vertices. |
inScale | The scale to use for this shape |
ioVertices | The vertices of the soft body |
inNumVertices | The number of vertices in ioVertices |
inDeltaTime | Delta time of this time step (can be used to extrapolate the position using the velocity of the particle) |
inDisplacementDueToGravity | Displacement due to gravity during this time step |
inCollidingShapeIndex | Value to store in SoftBodyVertex::mCollidingShapeIndex when a collision was found |
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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Draw the shape at a particular location with a particular color (debugging purposes)
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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Draw the results of the GetSupportFunction with the convex radius added back on to show any errors introduced by this process (only relevant for convex shapes)
Reimplemented in CompoundShape, ConvexShape, OffsetCenterOfMassShape, RotatedTranslatedShape, and ScaledShape.
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Draw the results of the GetSupportingFace function to show any errors introduced by this process (only relevant for convex shapes)
Reimplemented in CompoundShape, ConvexShape, OffsetCenterOfMassShape, RotatedTranslatedShape, and ScaledShape.
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All shapes are centered around their center of mass. This function returns the center of mass position that needs to be applied to transform the shape to where it was created.
Reimplemented in CompoundShape, ConvexHullShape, DecoratedShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, TaperedCapsuleShape, and SoftBodyShape.
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Returns the radius of the biggest sphere that fits entirely in the shape. In case this shape consists of multiple sub shapes, it returns the smallest sphere of the parts. This can be used as a measure of how far the shape can be moved without risking going through geometry.
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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Get local bounding box including convex radius, this box is centered around the center of mass rather than the world transform.
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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pure virtual |
Calculate the mass and inertia of this shape.
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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Get the material assigned to a particular sub shape ID.
Implemented in CompoundShape, ConvexShape, DecoratedShape, HeightFieldShape, MeshShape, and SoftBodyShape.
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Get stats of this shape. Use for logging / data collection purposes only. Does not add values from child shapes, use GetStatsRecursive for this.
Implemented in BoxShape, CapsuleShape, ConvexHullShape, CylinderShape, HeightFieldShape, MeshShape, MutableCompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, StaticCompoundShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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Volume of this shape (m^3). Note that for compound shapes the volume may be incorrect since child shapes can overlap which is not accounted for.
Get the combined stats of this shape and its children.
ioVisitedShapes | is used to track which shapes have already been visited, to avoid calculating the wrong memory size. |
Reimplemented in CompoundShape, and DecoratedShape.
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Gets the properties needed to do buoyancy calculations for a body using this shape
inCenterOfMassTransform | Transform that takes this shape (centered around center of mass) to world space (or a desired other space) |
inScale | Scale in local space of the shape |
inSurface | The surface plane of the liquid relative to inCenterOfMassTransform |
outTotalVolume | On return this contains the total volume of the shape |
outSubmergedVolume | On return this contains the submerged volume of the shape |
outCenterOfBuoyancy | On return this contains the world space center of mass of the submerged volume |
inBaseOffset | The offset to transform inCenterOfMassTransform to world space (in double precision mode this can be used to shift the whole operation closer to the origin). Only used for debug drawing. |
Implemented in SoftBodyShape.
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Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this shape. Used mainly for checking that it is smaller or equal than SubShapeID::MaxBits.
Implemented in CompoundShape, ConvexShape, DecoratedShape, HeightFieldShape, MeshShape, and SoftBodyShape.
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Get the direct child sub shape and its transform for a sub shape ID.
inSubShapeID | Sub shape ID that indicates the path to the leaf shape |
inPositionCOM | The position of the center of mass of this shape |
inRotation | The orientation of this shape |
inScale | Scale of this shape |
outRemainder | The remainder of the sub shape ID after removing the sub shape |
Reimplemented in CompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, and ScaledShape.
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Get the user data of a particular sub shape ID.
Reimplemented in CompoundShape, and DecoratedShape.
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Get the vertices of the face that faces inDirection the most (includes any convex radius). Note that this function can only return faces of convex shapes or triangles, which is why a sub shape ID to get to that leaf must be provided.
inSubShapeID | Sub shape ID of target shape |
inDirection | Direction that the face should be facing (in local space to this shape) |
inCenterOfMassTransform | Transform to transform outVertices with |
inScale | Scale of this shape |
outVertices | Resulting face. The returned face can be empty if the shape doesn't have polygons to return (e.g. because it's a sphere). The face will be returned in world space. |
Reimplemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, CylinderShape, DecoratedShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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Get the surface normal of a particular sub shape ID and point on surface (all vectors are relative to center of mass for this shape). Note: When you have a CollideShapeResult or ShapeCastResult you should use -mPenetrationAxis.Normalized() as contact normal as GetSurfaceNormal will only return face normals (and not vertex or edge normals).
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, and SoftBodyShape.
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Call this repeatedly to get all triangles in the box. outTriangleVertices should be large enough to hold 3 * inMaxTriangleRequested entries. outMaterials (if it is not null) should contain inMaxTrianglesRequested entries. The function returns the amount of triangles that it found (which will be <= inMaxTrianglesRequested), or 0 if there are no more triangles. Note that the function can return a value < inMaxTrianglesRequested and still have more triangles to process (triangles can be returned in blocks). Note that the function may return triangles outside of the requested box, only coarse culling is performed on the returned triangles.
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, ConvexShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TriangleShape, and SoftBodyShape.
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To start iterating over triangles, call this function first. ioContext is a temporary buffer and should remain untouched until the last call to GetTrianglesNext. inBox is the world space bounding in which you want to get the triangles. inPositionCOM/inRotation/inScale describes the transform of this shape. To get the actual triangles call GetTrianglesNext.
Implemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, ConvexShape, CylinderShape, HeightFieldShape, MeshShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TriangleShape, and SoftBodyShape.
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Get type.
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User data (to be used freely by the application)
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pure virtual |
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Get world space bounds including convex radius.
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Get world space bounds including convex radius. This shape is scaled by inScale in local space first. This function can be overridden to return a closer fitting world space bounding box, by default it will just transform what GetLocalBounds() returns.
Reimplemented in CapsuleShape, CompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, TriangleShape, CapsuleShape, CompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, and TriangleShape.
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Test if inScale is a valid scale for this shape. Some shapes can only be scaled uniformly, compound shapes cannot handle shapes being rotated and scaled (this would cause shearing), scale can never be zero. When the scale is invalid, the function will return false.
Here's a list of supported scales:
Reimplemented in CapsuleShape, CompoundShape, CylinderShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, and TriangleShape.
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Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Reimplemented in CompoundShape, DecoratedShape, HeightFieldShape, MeshShape, and SoftBodyShape.
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This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, ConvexShape, CylinderShape, HeightFieldShape, MeshShape, MutableCompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, StaticCompoundShape, TaperedCapsuleShape, and TriangleShape.
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Restore the material references after calling sRestoreFromBinaryState. Note that the exact same materials need to be provided in the same order as returned by SaveMaterialState.
Reimplemented in ConvexShape, HeightFieldShape, and MeshShape.
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Restore the shape references after calling sRestoreFromBinaryState. Note that the exact same shapes need to be provided in the same order as returned by SaveSubShapeState.
Reimplemented in CompoundShape, and DecoratedShape.
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Saves the contents of the shape in binary form to inStream.
Reimplemented in BoxShape, CapsuleShape, CompoundShape, ConvexHullShape, ConvexShape, CylinderShape, HeightFieldShape, MeshShape, MutableCompoundShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, StaticCompoundShape, TaperedCapsuleShape, and TriangleShape.
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Outputs the material references that this shape has to outMaterials.
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Outputs the shape references that this shape has to outSubShapes.
Reimplemented in CompoundShape, and DecoratedShape.
void Shape::SaveWithChildren | ( | StreamOut & | inStream, |
ShapeToIDMap & | ioShapeMap, | ||
MaterialToIDMap & | ioMaterialMap | ||
) | const |
Save this shape, all its children and its materials. Pass in an empty map in ioShapeMap / ioMaterialMap or reuse the same map while saving multiple shapes to the same stream in order to avoid writing duplicates.
Shape::ShapeResult Shape::ScaleShape | ( | Vec3Arg | inScale | ) | const |
Scale this shape. Note that not all shapes support all scales, this will return a shape that matches the scale as accurately as possible. See Shape::IsValidScale for more information.
inScale | The scale to use for this shape (note: this scale is applied to the entire shape in the space it was created, most other functions apply the scale in the space of the leaf shapes and from the center of mass!) |
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A fallback version of CollidePoint that uses a ray cast and counts the number of hits to determine if the point is inside the shape. Odd number of hits means inside, even number of hits means outside.
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inline |
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Creates a Shape of the correct type and restores its contents from the binary stream inStream.
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Restore a shape, all its children and materials. Pass in an empty map in ioShapeMap / ioMaterialMap or reuse the same map while reading multiple shapes from the same stream in order to restore duplicates.
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Transforms this shape and all of its children with inTransform, resulting shape(s) are passed to ioCollector. Note that not all shapes support all transforms (especially true for scaling), the resulting shape will try to match the transform as accurately as possible.
inCenterOfMassTransform | The transform (rotation, translation, scale) that the center of mass of the shape should get |
ioCollector | The transformed shapes will be passed to this collector |
Reimplemented in CapsuleShape, CompoundShape, CylinderShape, OffsetCenterOfMassShape, RotatedTranslatedShape, ScaledShape, SphereShape, TaperedCapsuleShape, and TriangleShape.
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staticconstexpr |
This is the minimum amount of triangles that should be requested through GetTrianglesNext.
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Debug helper which draws the intersection between water and the shapes, the center of buoyancy and the submerged volume.