Jolt Physics
A multi core friendly Game Physics Engine
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Typedefs | |
template<class Type > | |
using | ObjectToIDMap = UnorderedMap< const Type *, uint32 > |
template<class Type > | |
using | IDToObjectMap = Array< Ref< Type > > |
Functions | |
template<class Type > | |
Result< Ref< Type > > | RestoreObject (StreamIn &inStream, void(Type::*inRestoreBinaryStateFunction)(StreamIn &)) |
template<class Type > | |
void | SaveObjectReference (StreamOut &inStream, const Type *inObject, ObjectToIDMap< Type > *ioObjectToIDMap) |
Save an object reference to a stream. Uses a map to map objects to IDs which is also used to prevent writing duplicates. More... | |
template<class Type > | |
Result< Ref< Type > > | RestoreObjectReference (StreamIn &inStream, IDToObjectMap< Type > &ioIDToObjectMap) |
Restore an object reference from stream. More... | |
template<class ArrayType , class ValueType > | |
void | SaveObjectArray (StreamOut &inStream, const ArrayType &inArray, ObjectToIDMap< ValueType > *ioObjectToIDMap) |
template<class ArrayType , class ValueType > | |
Result< ArrayType > | RestoreObjectArray (StreamIn &inStream, IDToObjectMap< ValueType > &ioIDToObjectMap) |
using StreamUtils::IDToObjectMap = typedef Array<Ref<Type> > |
using StreamUtils::ObjectToIDMap = typedef UnorderedMap<const Type *, uint32> |
Result< Ref< Type > > StreamUtils::RestoreObject | ( | StreamIn & | inStream, |
void(Type::*)(StreamIn &) | inRestoreBinaryStateFunction | ||
) |
Result< ArrayType > StreamUtils::RestoreObjectArray | ( | StreamIn & | inStream, |
IDToObjectMap< ValueType > & | ioIDToObjectMap | ||
) |
Result< Ref< Type > > StreamUtils::RestoreObjectReference | ( | StreamIn & | inStream, |
IDToObjectMap< Type > & | ioIDToObjectMap | ||
) |
Restore an object reference from stream.
void StreamUtils::SaveObjectArray | ( | StreamOut & | inStream, |
const ArrayType & | inArray, | ||
ObjectToIDMap< ValueType > * | ioObjectToIDMap | ||
) |
void StreamUtils::SaveObjectReference | ( | StreamOut & | inStream, |
const Type * | inObject, | ||
ObjectToIDMap< Type > * | ioObjectToIDMap | ||
) |
Save an object reference to a stream. Uses a map to map objects to IDs which is also used to prevent writing duplicates.