![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
#include <PhysicsMaterial.h>
Public Types | |
| using | PhysicsMaterialResult = Result< Ref< PhysicsMaterial > > |
Public Member Functions | |
| virtual | ~PhysicsMaterial () override=default |
| Virtual destructor. More... | |
| virtual const char * | GetDebugName () const |
| virtual Color | GetDebugColor () const |
| virtual void | SaveBinaryState (StreamOut &inStream) const |
| Saves the contents of the material in binary form to inStream. More... | |
Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default |
| Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< PhysicsMaterial > | |
| RefTarget ()=default | |
| Constructor. More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us More... | |
| void | SetEmbedded () const |
| RefTarget & | operator= (const RefTarget &) |
| Assignment operator. More... | |
| uint32 | GetRefCount () const |
| Get current refcount of this object. More... | |
| void | AddRef () const |
| Add or release a reference to this object. More... | |
| void | Release () const |
Static Public Member Functions | |
| static PhysicsMaterialResult | sRestoreFromBinaryState (StreamIn &inStream) |
| Creates a PhysicsMaterial of the correct type and restores its contents from the binary stream inStream. More... | |
Static Public Member Functions inherited from RefTarget< PhysicsMaterial > | |
| static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Static Public Attributes | |
| static RefConst< PhysicsMaterial > | sDefault |
| Default material that is used when a shape has no materials defined. More... | |
Protected Member Functions | |
| virtual void | RestoreBinaryState (StreamIn &inStream) |
| This function should not be called directly, it is used by sRestoreFromBinaryState. More... | |
Additional Inherited Members | |
Protected Attributes inherited from RefTarget< PhysicsMaterial > | |
| atomic< uint32 > | mRefCount |
| Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< PhysicsMaterial > | |
| static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded. More... | |
This structure describes the surface of (part of) a shape. You should inherit from it to define additional information that is interesting for the simulation. The 2 materials involved in a contact could be used to decide which sound or particle effects to play.
If you inherit from this material, don't forget to create a suitable default material in sDefault
|
overridevirtualdefault |
Virtual destructor.
|
inlinevirtual |
Reimplemented in PhysicsMaterialSimple.
|
inlinevirtual |
Reimplemented in PhysicsMaterialSimple.
|
protectedvirtual |
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented in PhysicsMaterialSimple.
|
virtual |
Saves the contents of the material in binary form to inStream.
Reimplemented in PhysicsMaterialSimple.
|
static |
Creates a PhysicsMaterial of the correct type and restores its contents from the binary stream inStream.
|
static |
Default material that is used when a shape has no materials defined.