Jolt Physics
A multi core friendly Game Physics Engine
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#include <PhysicsMaterial.h>
Public Types | |
using | PhysicsMaterialResult = Result< Ref< PhysicsMaterial > > |
Public Member Functions | |
virtual | ~PhysicsMaterial () override=default |
Virtual destructor. More... | |
virtual const char * | GetDebugName () const |
virtual Color | GetDebugColor () const |
virtual void | SaveBinaryState (StreamOut &inStream) const |
Saves the contents of the material in binary form to inStream. More... | |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< PhysicsMaterial > | |
RefTarget ()=default | |
Constructor. More... | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us More... | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. More... | |
uint32 | GetRefCount () const |
Get current refcount of this object. More... | |
void | AddRef () const |
Add or release a reference to this object. More... | |
void | Release () const |
Static Public Member Functions | |
static PhysicsMaterialResult | sRestoreFromBinaryState (StreamIn &inStream) |
Creates a PhysicsMaterial of the correct type and restores its contents from the binary stream inStream. More... | |
Static Public Member Functions inherited from RefTarget< PhysicsMaterial > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Static Public Attributes | |
static RefConst< PhysicsMaterial > | sDefault |
Default material that is used when a shape has no materials defined. More... | |
Protected Member Functions | |
virtual void | RestoreBinaryState (StreamIn &inStream) |
This function should not be called directly, it is used by sRestoreFromBinaryState. More... | |
Additional Inherited Members | |
Protected Attributes inherited from RefTarget< PhysicsMaterial > | |
atomic< uint32 > | mRefCount |
Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< PhysicsMaterial > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. More... | |
This structure describes the surface of (part of) a shape. You should inherit from it to define additional information that is interesting for the simulation. The 2 materials involved in a contact could be used to decide which sound or particle effects to play.
If you inherit from this material, don't forget to create a suitable default material in sDefault
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overridevirtualdefault |
Virtual destructor.
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inlinevirtual |
Reimplemented in PhysicsMaterialSimple.
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inlinevirtual |
Reimplemented in PhysicsMaterialSimple.
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protectedvirtual |
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented in PhysicsMaterialSimple.
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virtual |
Saves the contents of the material in binary form to inStream.
Reimplemented in PhysicsMaterialSimple.
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static |
Creates a PhysicsMaterial of the correct type and restores its contents from the binary stream inStream.
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static |
Default material that is used when a shape has no materials defined.