Jolt Physics
A multi core friendly Game Physics Engine
|
An opaque buffer that holds shape specific information during GetTrianglesStart/Next. More...
#include <Shape.h>
Public Attributes | |
uint8 | mData [4288] |
An opaque buffer that holds shape specific information during GetTrianglesStart/Next.
uint8 Shape::GetTrianglesContext::mData[4288] |