Jolt Physics
A multi core friendly Game Physics Engine
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MeshShapeSettings Member List

This is the complete list of members for MeshShapeSettings, including all inherited members.

AddRef() constRefTarget< ShapeSettings >inline
cEmbeddedRefTarget< ShapeSettings >protectedstatic
ClearCachedResult()ShapeSettingsinline
Create() const overrideMeshShapeSettingsvirtual
GetRefCount() constRefTarget< ShapeSettings >inline
mActiveEdgeCosThresholdAngleMeshShapeSettings
mCachedResultShapeSettingsmutableprotected
MeshShapeSettings()=defaultMeshShapeSettings
MeshShapeSettings(const TriangleList &inTriangles, PhysicsMaterialList inMaterials=PhysicsMaterialList())MeshShapeSettings
MeshShapeSettings(VertexList inVertices, IndexedTriangleList inTriangles, PhysicsMaterialList inMaterials=PhysicsMaterialList())MeshShapeSettings
mIndexedTrianglesMeshShapeSettings
mMaterialsMeshShapeSettings
mMaxTrianglesPerLeafMeshShapeSettings
mRefCountRefTarget< ShapeSettings >mutableprotected
mTriangleVerticesMeshShapeSettings
mUserDataShapeSettings
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< ShapeSettings >::operator=(const RefTarget &)RefTarget< ShapeSettings >inline
RefTarget()=defaultRefTarget< ShapeSettings >inline
RefTarget(const RefTarget &)RefTarget< ShapeSettings >inline
Release() constRefTarget< ShapeSettings >inline
Sanitize()MeshShapeSettings
SetEmbedded() constRefTarget< ShapeSettings >inline
ShapeResult typedefShapeSettings
sInternalGetRefCountOffset()RefTarget< ShapeSettings >inlinestatic
~RefTarget()RefTarget< ShapeSettings >inline
~SerializableObject()=defaultSerializableObjectvirtual