Jolt Physics
A multi core friendly Game Physics Engine
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PathConstraint Member List

This is the complete list of members for PathConstraint, including all inherited members.

AddRef() constRefTarget< Constraint >inline
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) overrideTwoBodyConstraintvirtual
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const overrideTwoBodyConstraintvirtual
cEmbeddedRefTarget< Constraint >protectedstatic
Constraint(const ConstraintSettings &inSettings)Constraintinlineexplicit
DrawConstraint(DebugRenderer *inRenderer) const overridePathConstraintvirtual
DrawConstraintLimits(DebugRenderer *inRenderer) constConstraintinlinevirtual
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const overrideTwoBodyConstraintvirtual
GetBody1() constTwoBodyConstraintinline
GetBody2() constTwoBodyConstraintinline
GetConstraintPriority() constConstraintinline
GetConstraintSettings() const overridePathConstraintvirtual
GetConstraintToBody1Matrix() const overridePathConstraintinlinevirtual
GetConstraintToBody2Matrix() const overridePathConstraintinlinevirtual
GetDrawConstraintSize() constConstraintinline
GetEnabled() constConstraintinline
GetMaxFrictionForce() constPathConstraintinline
GetNumPositionStepsOverride() constConstraintinline
GetNumVelocityStepsOverride() constConstraintinline
GetPath() constPathConstraintinline
GetPathFraction() constPathConstraintinline
GetPositionMotorSettings()PathConstraintinline
GetPositionMotorSettings() constPathConstraintinline
GetPositionMotorState() constPathConstraintinline
GetRefCount() constRefTarget< Constraint >inline
GetSubType() const overridePathConstraintinlinevirtual
GetTargetPathFraction() constPathConstraintinline
GetTargetVelocity() constPathConstraintinline
GetTotalLambdaMotor() constPathConstraintinline
GetTotalLambdaPosition() constPathConstraintinline
GetTotalLambdaPositionLimits() constPathConstraintinline
GetTotalLambdaRotation() constPathConstraintinline
GetTotalLambdaRotationHinge() constPathConstraintinline
GetType() const overrideTwoBodyConstraintinlinevirtual
GetUserData() constConstraintinline
IsActive() const overridePathConstraintinlinevirtual
mBody1TwoBodyConstraintprotected
mBody2TwoBodyConstraintprotected
mDrawConstraintSizeConstraintprotected
mRefCountRefTarget< Constraint >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) overridePathConstraintvirtual
RefTarget< Constraint >::operator=(const RefTarget &)RefTarget< Constraint >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
PathConstraint(Body &inBody1, Body &inBody2, const PathConstraintSettings &inSettings)PathConstraint
RefTarget()=defaultRefTarget< Constraint >inline
RefTarget(const RefTarget &)RefTarget< Constraint >inline
Release() constRefTarget< Constraint >inline
ResetWarmStart() overridePathConstraintvirtual
RestoreState(StateRecorder &inStream) overridePathConstraintvirtual
SaveState(StateRecorder &inStream) const overridePathConstraintvirtual
SetConstraintPriority(uint32 inPriority)Constraintinline
SetDrawConstraintSize(float inSize)Constraintinline
SetEmbedded() constRefTarget< Constraint >inline
SetEnabled(bool inEnabled)Constraintinline
SetMaxFrictionForce(float inFrictionForce)PathConstraintinline
SetNumPositionStepsOverride(uint inN)Constraintinline
SetNumVelocityStepsOverride(uint inN)Constraintinline
SetPath(const PathConstraintPath *inPath, float inPathFraction)PathConstraint
SetPositionMotorState(EMotorState inState)PathConstraintinline
SetTargetPathFraction(float inFraction)PathConstraintinline
SetTargetVelocity(float inVelocity)PathConstraintinline
SetupVelocityConstraint(float inDeltaTime) overridePathConstraintvirtual
SetUserData(uint64 inUserData)Constraintinline
sInternalGetRefCountOffset()RefTarget< Constraint >inlinestatic
SolvePositionConstraint(float inDeltaTime, float inBaumgarte) overridePathConstraintvirtual
SolveVelocityConstraint(float inDeltaTime) overridePathConstraintvirtual
ToConstraintSettings(ConstraintSettings &outSettings) constConstraintprotected
TwoBodyConstraint(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings)TwoBodyConstraintinline
WarmStartVelocityConstraint(float inWarmStartImpulseRatio) overridePathConstraintvirtual
~Constraint()=defaultConstraintvirtual
~RefTarget()RefTarget< Constraint >inline