Jolt Physics
A multi core friendly Game Physics Engine
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PathConstraintPath Member List

This is the complete list of members for PathConstraintPath, including all inherited members.

AddRef() constRefTarget< PathConstraintPath >inline
cEmbeddedRefTarget< PathConstraintPath >protectedstatic
DrawPath(DebugRenderer *inRenderer, RMat44Arg inBaseTransform) constPathConstraintPath
GetClosestPoint(Vec3Arg inPosition, float inFractionHint) const =0PathConstraintPathpure virtual
GetPathMaxFraction() const =0PathConstraintPathpure virtual
GetPointOnPath(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const =0PathConstraintPathpure virtual
GetRefCount() constRefTarget< PathConstraintPath >inline
IsLooping() constPathConstraintPathinline
mRefCountRefTarget< PathConstraintPath >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< PathConstraintPath >::operator=(const RefTarget &)RefTarget< PathConstraintPath >inline
PathResult typedefPathConstraintPath
RefTarget()=defaultRefTarget< PathConstraintPath >inline
RefTarget(const RefTarget &)RefTarget< PathConstraintPath >inline
Release() constRefTarget< PathConstraintPath >inline
RestoreBinaryState(StreamIn &inStream)PathConstraintPathprotectedvirtual
SaveBinaryState(StreamOut &inStream) constPathConstraintPathvirtual
SetEmbedded() constRefTarget< PathConstraintPath >inline
SetIsLooping(bool inIsLooping)PathConstraintPathinline
sInternalGetRefCountOffset()RefTarget< PathConstraintPath >inlinestatic
sRestoreFromBinaryState(StreamIn &inStream)PathConstraintPathstatic
~PathConstraintPath() override=defaultPathConstraintPathvirtual
~RefTarget()RefTarget< PathConstraintPath >inline
~SerializableObject()=defaultSerializableObjectvirtual