Jolt Physics
A multi core friendly Game Physics Engine
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PointConstraint Member List

This is the complete list of members for PointConstraint, including all inherited members.

AddRef() constRefTarget< Constraint >inline
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) overrideTwoBodyConstraintvirtual
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const overrideTwoBodyConstraintvirtual
cEmbeddedRefTarget< Constraint >protectedstatic
Constraint(const ConstraintSettings &inSettings)Constraintinlineexplicit
DrawConstraint(DebugRenderer *inRenderer) const overridePointConstraintvirtual
DrawConstraintLimits(DebugRenderer *inRenderer) constConstraintinlinevirtual
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const overrideTwoBodyConstraintvirtual
GetBody1() constTwoBodyConstraintinline
GetBody2() constTwoBodyConstraintinline
GetConstraintPriority() constConstraintinline
GetConstraintSettings() const overridePointConstraintvirtual
GetConstraintToBody1Matrix() const overridePointConstraintinlinevirtual
GetConstraintToBody2Matrix() const overridePointConstraintinlinevirtual
GetDrawConstraintSize() constConstraintinline
GetEnabled() constConstraintinline
GetLocalSpacePoint1() constPointConstraintinline
GetLocalSpacePoint2() constPointConstraintinline
GetNumPositionStepsOverride() constConstraintinline
GetNumVelocityStepsOverride() constConstraintinline
GetRefCount() constRefTarget< Constraint >inline
GetSubType() const overridePointConstraintinlinevirtual
GetTotalLambdaPosition() constPointConstraintinline
GetType() const overrideTwoBodyConstraintinlinevirtual
GetUserData() constConstraintinline
IsActive() const overrideTwoBodyConstraintinlinevirtual
mBody1TwoBodyConstraintprotected
mBody2TwoBodyConstraintprotected
mDrawConstraintSizeConstraintprotected
mRefCountRefTarget< Constraint >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) overridePointConstraintvirtual
RefTarget< Constraint >::operator=(const RefTarget &)RefTarget< Constraint >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings)PointConstraint
RefTarget()=defaultRefTarget< Constraint >inline
RefTarget(const RefTarget &)RefTarget< Constraint >inline
Release() constRefTarget< Constraint >inline
ResetWarmStart() overridePointConstraintvirtual
RestoreState(StateRecorder &inStream) overridePointConstraintvirtual
SaveState(StateRecorder &inStream) const overridePointConstraintvirtual
SetConstraintPriority(uint32 inPriority)Constraintinline
SetDrawConstraintSize(float inSize)Constraintinline
SetEmbedded() constRefTarget< Constraint >inline
SetEnabled(bool inEnabled)Constraintinline
SetNumPositionStepsOverride(uint inN)Constraintinline
SetNumVelocityStepsOverride(uint inN)Constraintinline
SetPoint1(EConstraintSpace inSpace, RVec3Arg inPoint1)PointConstraint
SetPoint2(EConstraintSpace inSpace, RVec3Arg inPoint2)PointConstraint
SetupVelocityConstraint(float inDeltaTime) overridePointConstraintvirtual
SetUserData(uint64 inUserData)Constraintinline
sInternalGetRefCountOffset()RefTarget< Constraint >inlinestatic
SolvePositionConstraint(float inDeltaTime, float inBaumgarte) overridePointConstraintvirtual
SolveVelocityConstraint(float inDeltaTime) overridePointConstraintvirtual
ToConstraintSettings(ConstraintSettings &outSettings) constConstraintprotected
TwoBodyConstraint(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings)TwoBodyConstraintinline
WarmStartVelocityConstraint(float inWarmStartImpulseRatio) overridePointConstraintvirtual
~Constraint()=defaultConstraintvirtual
~RefTarget()RefTarget< Constraint >inline