Jolt Physics
A multi core friendly Game Physics Engine
|
Create this class on the stack to start sampling timing information of a particular scope. More...
#include <Profiler.h>
Public Member Functions | |
ProfileMeasurement (const char *inName, uint32 inColor=0) | |
Constructor. More... | |
~ProfileMeasurement () | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Create this class on the stack to start sampling timing information of a particular scope.
|
inline |
Constructor.
|
inline |