Jolt Physics
A multi core friendly Game Physics Engine
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PulleyConstraint Member List

This is the complete list of members for PulleyConstraint, including all inherited members.

AddRef() constRefTarget< Constraint >inline
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) overrideTwoBodyConstraintvirtual
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const overrideTwoBodyConstraintvirtual
cEmbeddedRefTarget< Constraint >protectedstatic
Constraint(const ConstraintSettings &inSettings)Constraintinlineexplicit
DrawConstraint(DebugRenderer *inRenderer) const overridePulleyConstraintvirtual
DrawConstraintLimits(DebugRenderer *inRenderer) constConstraintinlinevirtual
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const overrideTwoBodyConstraintvirtual
GetBody1() constTwoBodyConstraintinline
GetBody2() constTwoBodyConstraintinline
GetConstraintPriority() constConstraintinline
GetConstraintSettings() const overridePulleyConstraintvirtual
GetConstraintToBody1Matrix() const overridePulleyConstraintinlinevirtual
GetConstraintToBody2Matrix() const overridePulleyConstraintinlinevirtual
GetCurrentLength() constPulleyConstraintinline
GetDrawConstraintSize() constConstraintinline
GetEnabled() constConstraintinline
GetMaxLength() constPulleyConstraintinline
GetMinLength() constPulleyConstraintinline
GetNumPositionStepsOverride() constConstraintinline
GetNumVelocityStepsOverride() constConstraintinline
GetRefCount() constRefTarget< Constraint >inline
GetSubType() const overridePulleyConstraintinlinevirtual
GetTotalLambdaPosition() constPulleyConstraintinline
GetType() const overrideTwoBodyConstraintinlinevirtual
GetUserData() constConstraintinline
IsActive() const overrideTwoBodyConstraintinlinevirtual
mBody1TwoBodyConstraintprotected
mBody2TwoBodyConstraintprotected
mDrawConstraintSizeConstraintprotected
mRefCountRefTarget< Constraint >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) overridePulleyConstraintvirtual
RefTarget< Constraint >::operator=(const RefTarget &)RefTarget< Constraint >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
PulleyConstraint(Body &inBody1, Body &inBody2, const PulleyConstraintSettings &inSettings)PulleyConstraint
RefTarget()=defaultRefTarget< Constraint >inline
RefTarget(const RefTarget &)RefTarget< Constraint >inline
Release() constRefTarget< Constraint >inline
ResetWarmStart() overridePulleyConstraintvirtual
RestoreState(StateRecorder &inStream) overridePulleyConstraintvirtual
SaveState(StateRecorder &inStream) const overridePulleyConstraintvirtual
SetConstraintPriority(uint32 inPriority)Constraintinline
SetDrawConstraintSize(float inSize)Constraintinline
SetEmbedded() constRefTarget< Constraint >inline
SetEnabled(bool inEnabled)Constraintinline
SetLength(float inMinLength, float inMaxLength)PulleyConstraintinline
SetNumPositionStepsOverride(uint inN)Constraintinline
SetNumVelocityStepsOverride(uint inN)Constraintinline
SetupVelocityConstraint(float inDeltaTime) overridePulleyConstraintvirtual
SetUserData(uint64 inUserData)Constraintinline
sInternalGetRefCountOffset()RefTarget< Constraint >inlinestatic
SolvePositionConstraint(float inDeltaTime, float inBaumgarte) overridePulleyConstraintvirtual
SolveVelocityConstraint(float inDeltaTime) overridePulleyConstraintvirtual
ToConstraintSettings(ConstraintSettings &outSettings) constConstraintprotected
TwoBodyConstraint(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings)TwoBodyConstraintinline
WarmStartVelocityConstraint(float inWarmStartImpulseRatio) overridePulleyConstraintvirtual
~Constraint()=defaultConstraintvirtual
~RefTarget()RefTarget< Constraint >inline