Jolt Physics
A multi core friendly Game Physics Engine
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QuadTree Member List

This is the complete list of members for QuadTree, including all inherited members.

AddBodiesAbort(TrackingVector &ioTracking, const AddState &inState)QuadTree
AddBodiesFinalize(TrackingVector &ioTracking, int inNumberBodies, const AddState &inState)QuadTree
AddBodiesPrepare(const BodyVector &inBodies, TrackingVector &ioTracking, BodyID *ioBodyIDs, int inNumber, AddState &outState)QuadTree
Allocator typedefQuadTree
CanBeUpdated() constQuadTreeinline
CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) constQuadTree
CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) constQuadTree
CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) constQuadTree
CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) constQuadTree
CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) constQuadTree
CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) constQuadTree
DiscardOldTree()QuadTree
FindCollidingPairs(const BodyVector &inBodies, const BodyID *inActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, BodyPairCollector &ioPairCollector, const ObjectLayerPairFilter &inObjectLayerPairFilter) constQuadTree
GetBounds() constQuadTree
GetName() constQuadTreeinline
HasBodies() constQuadTreeinline
Init(Allocator &inAllocator)QuadTree
IsDirty() constQuadTreeinline
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyBodiesAABBChanged(const BodyVector &inBodies, const TrackingVector &inTracking, const BodyID *ioBodyIDs, int inNumber)QuadTree
operator=(const NonCopyable &)=deleteNonCopyable
RemoveBodies(const BodyVector &inBodies, TrackingVector &ioTracking, const BodyID *ioBodyIDs, int inNumber)QuadTree
SetName(const char *inName)QuadTreeinline
TrackingVector typedefQuadTree
UpdateFinalize(const BodyVector &inBodies, const TrackingVector &inTracking, const UpdateState &inUpdateState)QuadTree
UpdatePrepare(const BodyVector &inBodies, TrackingVector &ioTracking, UpdateState &outUpdateState, bool inFullRebuild)QuadTree
~QuadTree()QuadTree