Helper structure holding the reciprocal of a ray for Ray vs AABox testing.
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#include <RayAABox.h>
Helper structure holding the reciprocal of a ray for Ray vs AABox testing.
◆ RayInvDirection() [1/2]
RayInvDirection::RayInvDirection |
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inlinedefault |
◆ RayInvDirection() [2/2]
RayInvDirection::RayInvDirection |
( |
Vec3Arg |
inDirection | ) |
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inlineexplicit |
◆ Set()
void RayInvDirection::Set |
( |
Vec3Arg |
inDirection | ) |
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inline |
Set reciprocal from ray direction.
◆ mInvDirection
Vec3 RayInvDirection::mInvDirection |
◆ mIsParallel
UVec4 RayInvDirection::mIsParallel |
for each component if it is parallel to the coordinate axis
The documentation for this class was generated from the following file: