Jolt Physics
A multi core friendly Game Physics Engine
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Declare internal structure for a joint. More...
#include <Skeleton.h>
Public Member Functions | |
Joint ()=default | |
Joint (const string_view &inName, const string_view &inParentName, int inParentJointIndex) | |
Public Attributes | |
String | mName |
Name of the joint. More... | |
String | mParentName |
Name of parent joint. More... | |
int | mParentJointIndex = -1 |
Index of parent joint (in mJoints) or -1 if it has no parent. More... | |
Declare internal structure for a joint.
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default |
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inline |
String Skeleton::Joint::mName |
Name of the joint.
int Skeleton::Joint::mParentJointIndex = -1 |
Index of parent joint (in mJoints) or -1 if it has no parent.
String Skeleton::Joint::mParentName |
Name of parent joint.