Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for SphereShape, including all inherited members.
AddRef() const | RefTarget< Shape > | inline |
CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override | SphereShape | virtual |
CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const override | SphereShape | virtual |
cEmbedded | RefTarget< Shape > | protectedstatic |
cGetTrianglesMinTrianglesRequested | Shape | static |
CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const | Shape | virtual |
CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const override | SphereShape | virtual |
CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override | SphereShape | virtual |
ConvexShape(EShapeSubType inSubType) | ConvexShape | inlineexplicit |
ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult) | ConvexShape | inline |
ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial) | ConvexShape | inline |
Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override | SphereShape | virtual |
DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override | ConvexShape | virtual |
DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override | ConvexShape | virtual |
ESupportMode enum name | ConvexShape | |
GetCenterOfMass() const | Shape | inlinevirtual |
GetDensity() const | ConvexShape | inline |
GetInnerRadius() const override | SphereShape | inlinevirtual |
GetLocalBounds() const override | SphereShape | virtual |
GetMassProperties() const override | SphereShape | virtual |
GetMaterial(const SubShapeID &inSubShapeID) const override | ConvexShape | inlinevirtual |
GetMaterial() const | ConvexShape | inline |
GetRadius() const | SphereShape | inline |
GetRefCount() const | RefTarget< Shape > | inline |
GetStats() const override | SphereShape | inlinevirtual |
GetStatsRecursive(VisitedShapes &ioVisitedShapes) const | Shape | virtual |
GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override | SphereShape | virtual |
Shape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0 | Shape | pure virtual |
GetSubShapeIDBitsRecursive() const override | ConvexShape | inlinevirtual |
GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const | Shape | virtual |
GetSubShapeUserData(const SubShapeID &inSubShapeID) const | Shape | inlinevirtual |
GetSubType() const | Shape | inline |
GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override | SphereShape | virtual |
GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override | SphereShape | inlinevirtual |
GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override | SphereShape | virtual |
GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const override | SphereShape | virtual |
GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override | SphereShape | virtual |
GetType() const | Shape | inline |
GetUserData() const | Shape | inline |
GetVolume() const override | SphereShape | inlinevirtual |
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override | SphereShape | virtual |
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const | SphereShape | inlinevirtual |
GetWorldSpaceBounds(DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const | SphereShape | inline |
IDToMaterialMap typedef | Shape | |
IDToShapeMap typedef | Shape | |
IsValidScale(Vec3Arg inScale) const override | SphereShape | virtual |
MaterialToIDMap typedef | Shape | |
mRefCount | RefTarget< Shape > | mutableprotected |
MustBeStatic() const | Shape | inlinevirtual |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
RefTarget< Shape >::operator=(const RefTarget &) | RefTarget< Shape > | inline |
NonCopyable::operator=(const NonCopyable &)=delete | NonCopyable | |
RefTarget()=default | RefTarget< Shape > | inline |
RefTarget(const RefTarget &) | RefTarget< Shape > | inline |
Release() const | RefTarget< Shape > | inline |
RestoreBinaryState(StreamIn &inStream) override | SphereShape | protectedvirtual |
RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override | ConvexShape | virtual |
RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes) | Shape | inlinevirtual |
SaveBinaryState(StreamOut &inStream) const override | SphereShape | virtual |
SaveMaterialState(PhysicsMaterialList &outMaterials) const override | ConvexShape | virtual |
Shape::SaveMaterialState(PhysicsMaterialList &outMaterials) const | Shape | inlinevirtual |
SaveSubShapeState(ShapeList &outSubShapes) const | Shape | inlinevirtual |
SaveWithChildren(StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) const | Shape | |
ScaleShape(Vec3Arg inScale) const | Shape | |
sCollidePointUsingRayCast(const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) | Shape | protectedstatic |
sDrawSubmergedVolumes | Shape | static |
SetDensity(float inDensity) | ConvexShape | inline |
SetEmbedded() const | RefTarget< Shape > | inline |
SetMaterial(const PhysicsMaterial *inMaterial) | ConvexShape | inline |
SetUserData(uint64 inUserData) | Shape | inline |
Shape(EShapeType inType, EShapeSubType inSubType) | Shape | inline |
Shape(EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult) | Shape | inline |
ShapeResult typedef | Shape | |
ShapeToIDMap typedef | Shape | |
sInternalGetRefCountOffset() | RefTarget< Shape > | inlinestatic |
SphereShape() | SphereShape | inline |
SphereShape(const SphereShapeSettings &inSettings, ShapeResult &outResult) | SphereShape | |
SphereShape(float inRadius, const PhysicsMaterial *inMaterial=nullptr) | SphereShape | inline |
sRegister() | SphereShape | static |
sRestoreFromBinaryState(StreamIn &inStream) | Shape | static |
sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap) | Shape | static |
sUnitSphereTriangles | ConvexShape | protectedstatic |
SupportingFace typedef | Shape | |
TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override | SphereShape | virtual |
VisitedShapes typedef | Shape | |
~RefTarget() | RefTarget< Shape > | inline |
~Shape()=default | Shape | virtual |