◆ TriangleNoConvex()
◆ GetConvexRadius()
virtual float TriangleShape::TriangleNoConvex::GetConvexRadius |
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const |
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inlineoverridevirtual |
Convex radius of shape. Collision detection on penetrating shapes is much more expensive, so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate.
Implements ConvexShape::Support.
◆ GetSupport()
virtual Vec3 TriangleShape::TriangleNoConvex::GetSupport |
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Vec3Arg |
inDirection | ) |
const |
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inlineoverridevirtual |
Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained). Support vector is relative to the center of mass of the shape.
Implements ConvexShape::Support.
The documentation for this class was generated from the following file: