Jolt Physics
A multi core friendly Game Physics Engine
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#include <AABBTreeBuilder.h>
Public Attributes | |
Splitter stats | |
TriangleSplitter::Stats | mSplitterStats |
Stats returned by the triangle splitter algorithm. More... | |
Tree structure | |
float | mSAHCost = 0.0f |
Surface Area Heuristic cost of this tree. More... | |
int | mMinDepth = 0 |
Minimal depth of tree (number of nodes) More... | |
int | mMaxDepth = 0 |
Maximum depth of tree (number of nodes) More... | |
int | mNodeCount = 0 |
Number of nodes in the tree. More... | |
int | mLeafNodeCount = 0 |
Number of leaf nodes (that contain triangles) More... | |
Configured stats | |
int | mMaxTrianglesPerLeaf = 0 |
Configured max triangles per leaf. More... | |
Actual stats | |
int | mTreeMinTrianglesPerLeaf = 0 |
Minimal amount of triangles in a leaf. More... | |
int | mTreeMaxTrianglesPerLeaf = 0 |
Maximal amount of triangles in a leaf. More... | |
float | mTreeAvgTrianglesPerLeaf = 0.0f |
Average amount of triangles in leaf nodes. More... | |
int AABBTreeBuilderStats::mLeafNodeCount = 0 |
Number of leaf nodes (that contain triangles)
int AABBTreeBuilderStats::mMaxDepth = 0 |
Maximum depth of tree (number of nodes)
int AABBTreeBuilderStats::mMaxTrianglesPerLeaf = 0 |
Configured max triangles per leaf.
int AABBTreeBuilderStats::mMinDepth = 0 |
Minimal depth of tree (number of nodes)
int AABBTreeBuilderStats::mNodeCount = 0 |
Number of nodes in the tree.
float AABBTreeBuilderStats::mSAHCost = 0.0f |
Surface Area Heuristic cost of this tree.
TriangleSplitter::Stats AABBTreeBuilderStats::mSplitterStats |
Stats returned by the triangle splitter algorithm.
float AABBTreeBuilderStats::mTreeAvgTrianglesPerLeaf = 0.0f |
Average amount of triangles in leaf nodes.
int AABBTreeBuilderStats::mTreeMaxTrianglesPerLeaf = 0 |
Maximal amount of triangles in a leaf.
int AABBTreeBuilderStats::mTreeMinTrianglesPerLeaf = 0 |
Minimal amount of triangles in a leaf.