Jolt Physics
A multi core friendly Game Physics Engine
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DebugRendererRecorder::GeometryBlob Struct Reference

Holds a single geometry draw call. More...

#include <DebugRendererRecorder.h>

Public Attributes

RMat44 mModelMatrix
 
Color mModelColor
 
uint32 mGeometryID
 
ECullMode mCullMode
 
ECastShadow mCastShadow
 
EDrawMode mDrawMode
 

Detailed Description

Holds a single geometry draw call.

Member Data Documentation

◆ mCastShadow

ECastShadow DebugRendererRecorder::GeometryBlob::mCastShadow

◆ mCullMode

ECullMode DebugRendererRecorder::GeometryBlob::mCullMode

◆ mDrawMode

EDrawMode DebugRendererRecorder::GeometryBlob::mDrawMode

◆ mGeometryID

uint32 DebugRendererRecorder::GeometryBlob::mGeometryID

◆ mModelColor

Color DebugRendererRecorder::GeometryBlob::mModelColor

◆ mModelMatrix

RMat44 DebugRendererRecorder::GeometryBlob::mModelMatrix

The documentation for this struct was generated from the following file: