Jolt Physics
A multi core friendly Game Physics Engine
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Holds a single geometry draw call. More...
#include <DebugRendererRecorder.h>
Public Attributes | |
RMat44 | mModelMatrix |
Color | mModelColor |
uint32 | mGeometryID |
ECullMode | mCullMode |
ECastShadow | mCastShadow |
EDrawMode | mDrawMode |
Holds a single geometry draw call.
ECastShadow DebugRendererRecorder::GeometryBlob::mCastShadow |
ECullMode DebugRendererRecorder::GeometryBlob::mCullMode |
EDrawMode DebugRendererRecorder::GeometryBlob::mDrawMode |
uint32 DebugRendererRecorder::GeometryBlob::mGeometryID |
Color DebugRendererRecorder::GeometryBlob::mModelColor |
RMat44 DebugRendererRecorder::GeometryBlob::mModelMatrix |