Jolt Physics
A multi core friendly Game Physics Engine
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A batch of objects that can be destructed. More...
#include <FixedSizeFreeList.h>
Public Attributes | |
uint32 | mFirstObjectIndex = cInvalidObjectIndex |
uint32 | mLastObjectIndex = cInvalidObjectIndex |
uint32 | mNumObjects = 0 |
A batch of objects that can be destructed.
uint32 FixedSizeFreeList< Object >::Batch::mFirstObjectIndex = cInvalidObjectIndex |
uint32 FixedSizeFreeList< Object >::Batch::mLastObjectIndex = cInvalidObjectIndex |
uint32 FixedSizeFreeList< Object >::Batch::mNumObjects = 0 |