Jolt Physics
A multi core friendly Game Physics Engine
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Temporary data structure to pass information between AddBodiesPrepare and AddBodiesFinalize/Abort. More...
#include <QuadTree.h>
Public Attributes | |
NodeID | mLeafID = NodeID::sInvalid() |
AABox | mLeafBounds |
Temporary data structure to pass information between AddBodiesPrepare and AddBodiesFinalize/Abort.
AABox QuadTree::AddState::mLeafBounds |
NodeID QuadTree::AddState::mLeafID = NodeID::sInvalid() |