Jolt Physics
A multi core friendly Game Physics Engine
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QuadTree::AddState Struct Reference

Temporary data structure to pass information between AddBodiesPrepare and AddBodiesFinalize/Abort. More...

#include <QuadTree.h>

Public Attributes

NodeID mLeafID = NodeID::sInvalid()
 
AABox mLeafBounds
 

Detailed Description

Temporary data structure to pass information between AddBodiesPrepare and AddBodiesFinalize/Abort.

Member Data Documentation

◆ mLeafBounds

AABox QuadTree::AddState::mLeafBounds

◆ mLeafID

NodeID QuadTree::AddState::mLeafID = NodeID::sInvalid()

The documentation for this struct was generated from the following file: