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Jolt Physics
A multi core friendly Game Physics Engine
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Temporary data structure to pass information between AddBodiesPrepare and AddBodiesFinalize/Abort. More...
#include <QuadTree.h>
Public Attributes | |
| NodeID | mLeafID = NodeID::sInvalid() |
| AABox | mLeafBounds |
Temporary data structure to pass information between AddBodiesPrepare and AddBodiesFinalize/Abort.
| AABox QuadTree::AddState::mLeafBounds |
| NodeID QuadTree::AddState::mLeafID = NodeID::sInvalid() |