37    float                       mHalfConeAngle = 0.0f;
 
   79    virtual void                NotifyShapeChanged(
const BodyID &inBodyID, 
Vec3Arg inDeltaCOM) 
override;
 
   80    virtual void                SetupVelocityConstraint(
float inDeltaTime) 
override;
 
   81    virtual void                ResetWarmStart() 
override;
 
   82    virtual void                WarmStartVelocityConstraint(
float inWarmStartImpulseRatio) 
override;
 
   83    virtual bool                SolveVelocityConstraint(
float inDeltaTime) 
override;
 
   84    virtual bool                SolvePositionConstraint(
float inDeltaTime, 
float inBaumgarte) 
override;
 
   85#ifdef JPH_DEBUG_RENDERER 
   86    virtual void                DrawConstraint(
DebugRenderer *inRenderer) 
const override;
 
   87    virtual void                DrawConstraintLimits(
DebugRenderer *inRenderer) 
const override;
 
   89    virtual void                SaveState(
StateRecorder &inStream) 
const override;
 
   94    virtual Mat44               GetConstraintToBody1Matrix() 
const override;
 
   95    virtual Mat44               GetConstraintToBody2Matrix() 
const override;
 
   98    void                        SetHalfConeAngle(
float inHalfConeAngle)     { 
JPH_ASSERT(inHalfConeAngle >= 0.0f && inHalfConeAngle <= JPH_PI); mCosHalfConeAngle = 
Cos(inHalfConeAngle); }
 
  107    void                        CalculateRotationConstraintProperties(
Mat44Arg inRotation1, 
Mat44Arg inRotation2);
 
  112    Vec3                        mLocalSpacePosition1;
 
  113    Vec3                        mLocalSpacePosition2;
 
  116    Vec3                        mLocalSpaceTwistAxis1;
 
  117    Vec3                        mLocalSpaceTwistAxis2;
 
  120    float                       mCosHalfConeAngle;
 
  125    Vec3                        mWorldSpaceRotationAxis;
 
EConstraintSpace
Certain constraints support setting them up in local or world space. This governs what is used.
Definition: Constraint.h:58
 
EConstraintSubType
Enum to identify constraint sub type.
Definition: Constraint.h:34
 
#define JPH_EXPORT
Definition: Core.h:236
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
JPH_INLINE float Cos(float inX)
Cosine of x (input in radians)
Definition: Trigonometry.h:20
 
Definition: AngleConstraintPart.h:37
 
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
 
Definition: ConeConstraint.h:70
 
float GetTotalLambdaRotation() const
Definition: ConeConstraint.h:103
 
float GetCosHalfConeAngle() const
Definition: ConeConstraint.h:99
 
virtual EConstraintSubType GetSubType() const override
Get the sub type of a constraint.
Definition: ConeConstraint.h:78
 
void SetHalfConeAngle(float inHalfConeAngle)
Update maximum angle between body 1 and 2 (see ConeConstraintSettings)
Definition: ConeConstraint.h:98
 
Vec3 GetTotalLambdaPosition() const
Definition: ConeConstraint.h:102
 
Cone constraint settings, used to create a cone constraint.
Definition: ConeConstraint.h:15
 
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition: Constraint.cpp:26
 
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: Constraint.cpp:36
 
Definition: DebugRenderer.h:47
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: PointConstraintPart.h:41
 
Definition: Reference.h:101
 
Definition: StateRecorder.h:48
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent,...
Definition: TwoBodyConstraint.h:27
 
Base class for settings for all constraints that involve 2 bodies.
Definition: TwoBodyConstraint.h:16
 
virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const =0
 
static JPH_INLINE Vec3 sAxisX()
Vectors with the principal axis.
Definition: Vec3.h:53
 
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107