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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Class used to store the configuration of a constraint. Allows run-time creation of constraints. More...
#include <Constraint.h>
  
Public Types | |
| using | ConstraintResult = Result< Ref< ConstraintSettings > > | 
Public Member Functions | |
| virtual void | SaveBinaryState (StreamOut &inStream) const | 
| Saves the contents of the constraint settings in binary form to inStream.  More... | |
  Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default | 
| Constructor.  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
  Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
Static Public Member Functions | |
| static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) | 
| Creates a constraint of the correct type and restores its contents from the binary stream inStream.  More... | |
  Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
Public Attributes | |
| bool | mEnabled = true | 
| If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.  More... | |
| uint32 | mConstraintPriority = 0 | 
| uint | mNumVelocityStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| uint | mNumPositionStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| float | mDrawConstraintSize = 1.0f | 
| Size of constraint when drawing it through the debug renderer.  More... | |
| uint64 | mUserData = 0 | 
| User data value (can be used by application)  More... | |
Protected Member Functions | |
| virtual void | RestoreBinaryState (StreamIn &inStream) | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
Additional Inherited Members | |
  Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
  Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
Class used to store the configuration of a constraint. Allows run-time creation of constraints.
      
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  protectedvirtual | 
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented in ConeConstraintSettings, DistanceConstraintSettings, FixedConstraintSettings, GearConstraintSettings, HingeConstraintSettings, PathConstraintSettings, PointConstraintSettings, PulleyConstraintSettings, RackAndPinionConstraintSettings, SixDOFConstraintSettings, SliderConstraintSettings, SwingTwistConstraintSettings, and VehicleConstraintSettings.
      
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  virtual | 
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented in ConeConstraintSettings, DistanceConstraintSettings, FixedConstraintSettings, GearConstraintSettings, HingeConstraintSettings, PathConstraintSettings, PointConstraintSettings, PulleyConstraintSettings, RackAndPinionConstraintSettings, SixDOFConstraintSettings, SliderConstraintSettings, SwingTwistConstraintSettings, and VehicleConstraintSettings.
      
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  static | 
Creates a constraint of the correct type and restores its contents from the binary stream inStream.
| uint32 ConstraintSettings::mConstraintPriority = 0 | 
Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly. Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
| float ConstraintSettings::mDrawConstraintSize = 1.0f | 
Size of constraint when drawing it through the debug renderer.
| bool ConstraintSettings::mEnabled = true | 
If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
| uint ConstraintSettings::mNumPositionStepsOverride = 0 | 
Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
| uint ConstraintSettings::mNumVelocityStepsOverride = 0 | 
Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
| uint64 ConstraintSettings::mUserData = 0 | 
User data value (can be used by application)