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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <VehicleConstraint.h>
  
Public Member Functions | |
| virtual void | SaveBinaryState (StreamOut &inStream) const override | 
| Saves the contents of the constraint settings in binary form to inStream.  More... | |
| virtual void | SaveBinaryState (StreamOut &inStream) const | 
| Saves the contents of the constraint settings in binary form to inStream.  More... | |
  Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default | 
| Constructor.  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
  Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
Public Attributes | |
| Vec3 | mUp { 0, 1, 0 } | 
| Vector indicating the up direction of the vehicle (in local space to the body)  More... | |
| Vec3 | mForward { 0, 0, 1 } | 
| Vector indicating forward direction of the vehicle (in local space to the body)  More... | |
| float | mMaxPitchRollAngle = JPH_PI | 
| Defines the maximum pitch/roll angle (rad), can be used to avoid the car from getting upside down. The vehicle up direction will stay within a cone centered around the up axis with half top angle mMaxPitchRollAngle, set to pi to turn off.  More... | |
| Array< Ref< WheelSettings > > | mWheels | 
| List of wheels and their properties.  More... | |
| Array< VehicleAntiRollBar > | mAntiRollBars | 
| List of anti rollbars and their properties.  More... | |
| Ref< VehicleControllerSettings > | mController | 
| Defines how the vehicle can accelerate / decelerate.  More... | |
  Public Attributes inherited from ConstraintSettings | |
| bool | mEnabled = true | 
| If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.  More... | |
| uint32 | mConstraintPriority = 0 | 
| uint | mNumVelocityStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| uint | mNumPositionStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| float | mDrawConstraintSize = 1.0f | 
| Size of constraint when drawing it through the debug renderer.  More... | |
| uint64 | mUserData = 0 | 
| User data value (can be used by application)  More... | |
Protected Member Functions | |
| virtual void | RestoreBinaryState (StreamIn &inStream) override | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
| virtual void | RestoreBinaryState (StreamIn &inStream) | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
Additional Inherited Members | |
  Public Types inherited from ConstraintSettings | |
| using | ConstraintResult = Result< Ref< ConstraintSettings > > | 
  Static Public Member Functions inherited from ConstraintSettings | |
| static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) | 
| Creates a constraint of the correct type and restores its contents from the binary stream inStream.  More... | |
  Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
  Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
  Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
Configuration for constraint that simulates a wheeled vehicle.
The properties in this constraint are largely based on "Car Physics for Games" by Marco Monster. See: https://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
      
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  overrideprotectedvirtual | 
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented from ConstraintSettings.
      
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  overridevirtual | 
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented from ConstraintSettings.
| Array<VehicleAntiRollBar> VehicleConstraintSettings::mAntiRollBars | 
List of anti rollbars and their properties.
| Ref<VehicleControllerSettings> VehicleConstraintSettings::mController | 
Defines how the vehicle can accelerate / decelerate.
| Vec3 VehicleConstraintSettings::mForward { 0, 0, 1 } | 
Vector indicating forward direction of the vehicle (in local space to the body)
| float VehicleConstraintSettings::mMaxPitchRollAngle = JPH_PI | 
Defines the maximum pitch/roll angle (rad), can be used to avoid the car from getting upside down. The vehicle up direction will stay within a cone centered around the up axis with half top angle mMaxPitchRollAngle, set to pi to turn off.
| Vec3 VehicleConstraintSettings::mUp { 0, 1, 0 } | 
Vector indicating the up direction of the vehicle (in local space to the body)
| Array<Ref<WheelSettings> > VehicleConstraintSettings::mWheels | 
List of wheels and their properties.