33 float mMaxPitchRollAngle = JPH_PI;
115 void ResetGravityOverride() { mIsGravityOverridden =
false; mBody->GetMotionProperties()->SetGravityFactor(1.0f); }
150 void GetWheelLocalBasis(
const Wheel *inWheel,
Vec3 &outForward,
Vec3 &outUp,
Vec3 &outRight)
const;
182 virtual void SetupVelocityConstraint(
float inDeltaTime)
override;
183 virtual void ResetWarmStart()
override;
184 virtual void WarmStartVelocityConstraint(
float inWarmStartImpulseRatio)
override;
185 virtual bool SolveVelocityConstraint(
float inDeltaTime)
override;
186 virtual bool SolvePositionConstraint(
float inDeltaTime,
float inBaumgarte)
override;
189#ifdef JPH_DEBUG_RENDERER
190 virtual void DrawConstraint(
DebugRenderer *inRenderer)
const override;
191 virtual void DrawConstraintLimits(
DebugRenderer *inRenderer)
const override;
193 virtual void SaveState(
StateRecorder &inStream)
const override;
199 virtual void OnStep(
float inDeltaTime,
PhysicsSystem &inPhysicsSystem)
override;
202 void CalculateSuspensionForcePoint(
const Wheel &inWheel,
Vec3 &outR1PlusU,
Vec3 &outR2)
const;
205 void CalculatePitchRollConstraintProperties(
RMat44Arg inBodyTransform);
208 bool mIsGravityOverridden =
false;
219 bool mIsActive =
false;
220 uint mNumStepsBetweenCollisionTestActive = 1;
221 uint mNumStepsBetweenCollisionTestInactive = 1;
222 uint mCurrentStep = 0;
225 float mCosMaxPitchRollAngle;
226 float mCosPitchRollAngle;
227 Vec3 mPitchRollRotationAxis { 0, 1, 0 };
232 CombineFunction mCombineFriction = [](
uint,
float &ioLongitudinalFriction,
float &ioLateralFriction,
const Body &inBody2,
const SubShapeID &)
234 float body_friction = inBody2.GetFriction();
236 ioLongitudinalFriction = sqrt(ioLongitudinalFriction * body_friction);
237 ioLateralFriction = sqrt(ioLateralFriction * body_friction);
241 StepCallback mPreStepCallback;
242 StepCallback mPostCollideCallback;
243 StepCallback mPostStepCallback;
EConstraintSubType
Enum to identify constraint sub type.
Definition: Constraint.h:34
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
std::uint32_t uint32
Definition: Core.h:455
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
JPH_INLINE float Cos(float inX)
Cosine of x (input in radians)
Definition: Trigonometry.h:20
Definition: AngleConstraintPart.h:37
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
Class that contains all bodies.
Definition: BodyManager.h:44
Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...
Definition: Constraint.h:103
virtual bool IsActive() const
Definition: Constraint.h:171
Class used to store the configuration of a constraint. Allows run-time creation of constraints.
Definition: Constraint.h:65
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition: Constraint.cpp:26
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: Constraint.cpp:36
Definition: DebugRenderer.h:47
Keeps track of connected bodies and builds islands for multithreaded velocity/position update.
Definition: IslandBuilder.h:19
Definition: LargeIslandSplitter.h:25
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
A listener class that receives a callback before every physics simulation step.
Definition: PhysicsStepListener.h:13
Definition: PhysicsSystem.h:29
Definition: Reference.h:151
Definition: Reference.h:101
Definition: StateRecorder.h:48
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
Class that does collision detection between wheels and ground.
Definition: VehicleCollisionTester.h:20
Definition: VehicleConstraint.h:66
const StepCallback & GetPreStepCallback() const
Definition: VehicleConstraint.h:96
void SetNumStepsBetweenCollisionTestActive(uint inSteps)
Definition: VehicleConstraint.h:168
void ResetGravityOverride()
Note that resetting the gravity override will restore the gravity factor of the vehicle body to 1.
Definition: VehicleConstraint.h:115
void SetCombineFriction(const CombineFunction &inCombineFriction)
Definition: VehicleConstraint.h:87
const Wheel * GetWheel(uint inIdx) const
Definition: VehicleConstraint.h:143
uint GetNumStepsBetweenCollisionTestInactive() const
Definition: VehicleConstraint.h:177
const CombineFunction & GetCombineFriction() const
Definition: VehicleConstraint.h:88
Body * GetVehicleBody() const
Access to the vehicle body.
Definition: VehicleConstraint.h:127
void SetNumStepsBetweenCollisionTestInactive(uint inSteps)
Definition: VehicleConstraint.h:176
virtual bool IsActive() const override
Definition: VehicleConstraint.h:180
bool IsGravityOverridden() const
Definition: VehicleConstraint.h:113
VehicleController * GetController()
Access to the vehicle controller interface (determines acceleration / deceleration)
Definition: VehicleConstraint.h:133
void SetVehicleCollisionTester(const VehicleCollisionTester *inTester)
Set the interface that tests collision between wheel and ground.
Definition: VehicleConstraint.h:79
void SetMaxPitchRollAngle(float inMaxPitchRollAngle)
Defines the maximum pitch/roll angle (rad), can be used to avoid the car from getting upside down....
Definition: VehicleConstraint.h:76
Vec3 GetGravityOverride() const
Definition: VehicleConstraint.h:114
const StepCallback & GetPostStepCallback() const
Definition: VehicleConstraint.h:108
Vec3 GetLocalForward() const
Get the local space forward vector of the vehicle.
Definition: VehicleConstraint.h:118
Wheels & GetWheels()
Get the state of a wheels (writable interface, allows you to make changes to the configuration which ...
Definition: VehicleConstraint.h:139
Wheel * GetWheel(uint inIdx)
Get the state of a wheel.
Definition: VehicleConstraint.h:142
Vec3 GetWorldUp() const
Vector indicating the world space up direction (used to limit vehicle pitch/roll),...
Definition: VehicleConstraint.h:124
virtual EConstraintSubType GetSubType() const override
Get the type of a constraint.
Definition: VehicleConstraint.h:73
function< void(uint inWheelIndex, float &ioLongitudinalFriction, float &ioLateralFriction, const Body &inBody2, const SubShapeID &inSubShapeID2)> CombineFunction
Definition: VehicleConstraint.h:83
Vec3 GetLocalUp() const
Get the local space up vector of the vehicle.
Definition: VehicleConstraint.h:121
uint GetNumStepsBetweenCollisionTestActive() const
Definition: VehicleConstraint.h:169
const StepCallback & GetPostCollideCallback() const
Definition: VehicleConstraint.h:102
const VehicleController * GetController() const
Access to the vehicle controller interface (determines acceleration / deceleration)
Definition: VehicleConstraint.h:130
void SetPostCollideCallback(const StepCallback &inPostCollideCallback)
Definition: VehicleConstraint.h:103
virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override
Definition: VehicleConstraint.h:181
void OverrideGravity(Vec3Arg inGravity)
Override gravity for this vehicle. Note that overriding gravity will set the gravity factor of the ve...
Definition: VehicleConstraint.h:112
void SetPreStepCallback(const StepCallback &inPreStepCallback)
Definition: VehicleConstraint.h:97
const Wheels & GetWheels() const
Get the state of the wheels.
Definition: VehicleConstraint.h:136
void SetPostStepCallback(const StepCallback &inPostStepCallback)
Definition: VehicleConstraint.h:109
function< void(VehicleConstraint &inVehicle, float inDeltaTime, PhysicsSystem &inPhysicsSystem)> StepCallback
Callback function to notify of current stage in PhysicsStepListener::OnStep.
Definition: VehicleConstraint.h:91
Definition: VehicleConstraint.h:24
Ref< VehicleControllerSettings > mController
Defines how the vehicle can accelerate / decelerate.
Definition: VehicleConstraint.h:36
Array< Ref< WheelSettings > > mWheels
List of wheels and their properties.
Definition: VehicleConstraint.h:34
Array< VehicleAntiRollBar > mAntiRollBars
List of anti rollbars and their properties.
Definition: VehicleConstraint.h:35
Runtime data for interface that controls acceleration / deceleration of the vehicle.
Definition: VehicleController.h:41
Base class for runtime data for a wheel, each VehicleController can implement a derived class of this...
Definition: Wheel.h:46