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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <PulleyConstraint.h>
  
Public Member Functions | |
| virtual void | SaveBinaryState (StreamOut &inStream) const override | 
| Saves the contents of the constraint settings in binary form to inStream.  More... | |
| virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const override | 
| Create an instance of this constraint.  More... | |
| virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const =0 | 
| virtual void | SaveBinaryState (StreamOut &inStream) const | 
| Saves the contents of the constraint settings in binary form to inStream.  More... | |
  Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default | 
| Constructor.  More... | |
  Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete | 
  Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
Public Attributes | |
| EConstraintSpace | mSpace = EConstraintSpace::WorldSpace | 
| This determines in which space the constraint is setup, specified properties below should be in the specified space.  More... | |
| RVec3 | mBodyPoint1 = RVec3::sZero() | 
| Body 1 constraint attachment point (space determined by mSpace).  More... | |
| RVec3 | mFixedPoint1 = RVec3::sZero() | 
| Fixed world point to which body 1 is connected (always world space)  More... | |
| RVec3 | mBodyPoint2 = RVec3::sZero() | 
| Body 2 constraint attachment point (space determined by mSpace)  More... | |
| RVec3 | mFixedPoint2 = RVec3::sZero() | 
| Fixed world point to which body 2 is connected (always world space)  More... | |
| float | mRatio = 1.0f | 
| Ratio between the two line segments (see formula above), can be used to create a block and tackle.  More... | |
| float | mMinLength = 0.0f | 
| The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.  More... | |
| float | mMaxLength = -1.0f | 
| The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.  More... | |
  Public Attributes inherited from ConstraintSettings | |
| bool | mEnabled = true | 
| If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.  More... | |
| uint32 | mConstraintPriority = 0 | 
| uint | mNumVelocityStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| uint | mNumPositionStepsOverride = 0 | 
| Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.  More... | |
| float | mDrawConstraintSize = 1.0f | 
| Size of constraint when drawing it through the debug renderer.  More... | |
| uint64 | mUserData = 0 | 
| User data value (can be used by application)  More... | |
Protected Member Functions | |
| virtual void | RestoreBinaryState (StreamIn &inStream) override | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
| virtual void | RestoreBinaryState (StreamIn &inStream) | 
| This function should not be called directly, it is used by sRestoreFromBinaryState.  More... | |
Additional Inherited Members | |
  Public Types inherited from ConstraintSettings | |
| using | ConstraintResult = Result< Ref< ConstraintSettings > > | 
  Static Public Member Functions inherited from ConstraintSettings | |
| static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) | 
| Creates a constraint of the correct type and restores its contents from the binary stream inStream.  More... | |
  Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
  Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
  Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
Pulley constraint settings, used to create a pulley constraint. A pulley connects two bodies via two fixed world points to each other similar to a distance constraint. We define Length1 = |BodyPoint1 - FixedPoint1| where Body1 is a point on body 1 in world space and FixedPoint1 a fixed point in world space Length2 = |BodyPoint2 - FixedPoint2| The constraint keeps the two line segments constrained so that MinDistance <= Length1 + Ratio * Length2 <= MaxDistance
      
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  overridevirtual | 
Create an instance of this constraint.
Implements TwoBodyConstraintSettings.
      
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  overrideprotectedvirtual | 
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented from ConstraintSettings.
      
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  overridevirtual | 
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented from ConstraintSettings.
| RVec3 PulleyConstraintSettings::mBodyPoint1 = RVec3::sZero() | 
Body 1 constraint attachment point (space determined by mSpace).
| RVec3 PulleyConstraintSettings::mBodyPoint2 = RVec3::sZero() | 
Body 2 constraint attachment point (space determined by mSpace)
| RVec3 PulleyConstraintSettings::mFixedPoint1 = RVec3::sZero() | 
Fixed world point to which body 1 is connected (always world space)
| RVec3 PulleyConstraintSettings::mFixedPoint2 = RVec3::sZero() | 
Fixed world point to which body 2 is connected (always world space)
| float PulleyConstraintSettings::mMaxLength = -1.0f | 
The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
| float PulleyConstraintSettings::mMinLength = 0.0f | 
The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
| float PulleyConstraintSettings::mRatio = 1.0f | 
Ratio between the two line segments (see formula above), can be used to create a block and tackle.
| EConstraintSpace PulleyConstraintSettings::mSpace = EConstraintSpace::WorldSpace | 
This determines in which space the constraint is setup, specified properties below should be in the specified space.