10#ifdef JPH_DEBUG_RENDERER 
   31    virtual ShapeResult     
Create() 
const override;
 
   34    float                   mMaxConvexRadius = 0.0f;                                            
 
   35    float                   mMaxErrorConvexRadius = 0.05f;                                      
 
   36    float                   mHullTolerance = 1.0e-3f;                                           
 
   47    static constexpr int    cMaxPointsInHull = 256;
 
   66    virtual Vec3            GetSurfaceNormal(
const SubShapeID &inSubShapeID, 
Vec3Arg inLocalSurfacePosition) 
const override;
 
   69    virtual void            GetSupportingFace(
const SubShapeID &inSubShapeID, 
Vec3Arg inDirection, 
Vec3Arg inScale, 
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) 
const override;
 
   72    virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, 
Vec3Arg inScale) 
const override;
 
   77#ifdef JPH_DEBUG_RENDERER 
   93    virtual void            CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform, 
Vec3Arg inScale, 
SoftBodyVertex *ioVertices, 
uint inNumVertices, 
float inDeltaTime, 
Vec3Arg inDisplacementDueToGravity, 
int inCollidingShapeIndex) 
const override;
 
   96    virtual void            GetTrianglesStart(GetTrianglesContext &ioContext, 
const AABox &inBox, 
Vec3Arg inPositionCOM, 
QuatArg inRotation, 
Vec3Arg inScale) 
const override;
 
   99    virtual int             GetTrianglesNext(GetTrianglesContext &ioContext, 
int inMaxTrianglesRequested, 
Float3 *outTriangleVertices, 
const PhysicsMaterial **outMaterials = 
nullptr) 
const override;
 
  102    virtual void            SaveBinaryState(
StreamOut &inStream) 
const override;
 
  105    virtual Stats           GetStats() 
const override;
 
  108    virtual float           GetVolume()
 const override                                          { 
return mVolume; }
 
  135        const Face &face = mFaces[inFaceIndex];
 
  136        const uint8 *first_vertex = mVertexIdx.data() + face.mFirstVertex;
 
  137        uint num_vertices = min<uint>(face.mNumVertices, inMaxVertices);
 
  138        for (
uint i = 0; i < num_vertices; ++i)
 
  139            outVertices[i] = first_vertex[i];
 
  140        return face.mNumVertices;
 
  144    static void             sRegister();
 
  146#ifdef JPH_DEBUG_RENDERER 
  148    inline static bool      sDrawFaceOutlines = 
false;
 
  153    virtual void            RestoreBinaryState(
StreamIn &inStream) 
override;
 
  157    bool                    CastRayHelper(
const RayCast &inRay, 
float &outMinFraction, 
float &outMaxFraction) 
const;
 
  173    static_assert(
sizeof(Face) == 4, 
"Unexpected size");
 
  174    static_assert(
alignof(Face) == 2, 
"Unexpected alignment");
 
  180        int                 mFaces[3] = { -1, -1, -1 }; 
 
  183    static_assert(
sizeof(
Point) == 32, 
"Unexpected size");
 
  184    static_assert(
alignof(
Point) == JPH_VECTOR_ALIGNMENT, 
"Unexpected alignment");
 
  193    float                   mConvexRadius = 0.0f;       
 
  195    float                   mInnerRadius = FLT_MAX;     
 
  197#ifdef JPH_DEBUG_RENDERER 
std::uint8_t uint8
Definition: Core.h:453
 
#define JPH_EXPORT
Definition: Core.h:236
 
unsigned int uint
Definition: Core.h:452
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
std::uint16_t uint16
Definition: Core.h:454
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition: PhysicsSettings.h:16
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
 
Axis aligned box.
Definition: AABox.h:16
 
size_type size() const
Returns amount of elements in the array.
Definition: Array.h:318
 
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
 
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
 
Definition: ConvexHullShape.cpp:1169
 
Definition: ConvexHullShape.cpp:397
 
Definition: ConvexHullShape.cpp:449
 
Definition: ConvexHullShape.cpp:488
 
A convex hull.
Definition: ConvexHullShape.h:41
 
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: ConvexHullShape.h:54
 
virtual float GetVolume() const override
Definition: ConvexHullShape.h:108
 
uint GetFaceVertices(uint inFaceIndex, uint inMaxVertices, uint *outVertices) const
Definition: ConvexHullShape.h:133
 
virtual float GetInnerRadius() const override
Definition: ConvexHullShape.h:60
 
virtual AABox GetLocalBounds() const override
Get local bounding box including convex radius, this box is centered around the center of mass rather...
Definition: ConvexHullShape.h:57
 
uint GetNumVerticesInFace(uint inFaceIndex) const
Get the number of vertices in a face.
Definition: ConvexHullShape.h:126
 
Vec3 GetPoint(uint inIndex) const
Get a vertex of this convex hull relative to the center of mass.
Definition: ConvexHullShape.h:120
 
const Array< Plane > & GetPlanes() const
Get the planes of this convex hull.
Definition: ConvexHullShape.h:114
 
uint GetNumFaces() const
Get the number of faces in this convex hull.
Definition: ConvexHullShape.h:123
 
ConvexHullShape()
Constructor.
Definition: ConvexHullShape.h:50
 
uint GetNumPoints() const
Get the number of vertices in this convex hull.
Definition: ConvexHullShape.h:117
 
float GetConvexRadius() const
Get the convex radius of this convex hull.
Definition: ConvexHullShape.h:111
 
Class that constructs a ConvexHullShape.
Definition: ConvexHullShape.h:18
 
ConvexHullShapeSettings(const Array< Vec3 > &inPoints, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition: ConvexHullShape.h:28
 
Array< Vec3 > mPoints
Points to create the hull from.
Definition: ConvexHullShape.h:33
 
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
 
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
 
Definition: DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
 
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: PhysicsMaterial.h:23
 
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
 
Specialization of cast result against a shape.
Definition: CastResult.h:30
 
Settings to be passed with a ray cast.
Definition: RayCast.h:70
 
Filter class.
Definition: ShapeFilter.h:17
 
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
 
Definition: SoftBodyVertex.h:16
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Definition: SubShapeID.h:108
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23