27 void SetDensity(
float inDensity) { mDensity = inDensity; }
31 float mDensity = 1000.0f;
59 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
62 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
114#ifdef JPH_DEBUG_RENDERER
123 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
128 static void sRegister();
132 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
142 static void sCollideConvexVsConvex(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
147 float mDensity = 1000.0f;
std::uint8_t uint8
Definition: Core.h:453
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_ABSTRACT(linkage, class_name)
Definition: SerializableObject.h:120
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
@ Convex
Used by ConvexShape, all shapes that use the generic convex vs convex collision detection system (box...
Axis aligned box.
Definition: AABox.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Definition: ConvexShape.cpp:309
Buffer to hold a Support object, used to avoid dynamic memory allocations.
Definition: ConvexShape.h:85
Function that provides an interface for GJK.
Definition: ConvexShape.h:69
virtual ~Support()=default
Warning: Virtual destructor will not be called on this object!
virtual Vec3 GetSupport(Vec3Arg inDirection) const =0
virtual float GetConvexRadius() const =0
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
void SetDensity(float inDensity)
Set density of the shape (kg / m^3)
Definition: ConvexShape.h:109
ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult)
Definition: ConvexShape.h:42
float GetDensity() const
Get density of the shape (kg / m^3)
Definition: ConvexShape.h:112
void SetMaterial(const PhysicsMaterial *inMaterial)
Material of the shape.
Definition: ConvexShape.h:105
ESupportMode
How the GetSupport function should behave.
Definition: ConvexShape.h:92
JPH_OVERRIDE_NEW_DELETE ConvexShape(EShapeSubType inSubType)
Constructor.
Definition: ConvexShape.h:41
virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override
Get the material assigned to a particular sub shape ID.
Definition: ConvexShape.h:49
const PhysicsMaterial * GetMaterial() const
Definition: ConvexShape.h:106
ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial)
Definition: ConvexShape.h:43
static const StaticArray< Vec3, 384 > sUnitSphereTriangles
Vertex list that forms a unit sphere.
Definition: ConvexShape.h:135
virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const =0
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition: ConvexShape.h:46
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
RefConst< PhysicsMaterial > mMaterial
Material assigned to this shape.
Definition: ConvexShape.h:30
void SetDensity(float inDensity)
Set the density of the object in kg / m^3.
Definition: ConvexShape.h:27
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
static RefConst< PhysicsMaterial > sDefault
Default material that is used when a shape has no materials defined.
Definition: PhysicsMaterial.h:31
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Definition: Reference.h:151
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:178
Simple variable length array backed by a fixed size buffer.
Definition: StaticArray.h:14
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: ShapeCast.h:69