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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Buffer to hold a Support object, used to avoid dynamic memory allocations. More...
#include <ConvexShape.h>
Public Attributes | |
| uint8 | mData [4160] | 
Buffer to hold a Support object, used to avoid dynamic memory allocations.
| uint8 ConvexShape::SupportBuffer::mData[4160] |