57    float                           mPathFraction = 0.0f;
 
   60    float                           mMaxFrictionForce = 0.0f;
 
   84    virtual void                    NotifyShapeChanged(
const BodyID &inBodyID, 
Vec3Arg inDeltaCOM) 
override;
 
   85    virtual void                    SetupVelocityConstraint(
float inDeltaTime) 
override;
 
   86    virtual void                    ResetWarmStart() 
override;
 
   87    virtual void                    WarmStartVelocityConstraint(
float inWarmStartImpulseRatio) 
override;
 
   88    virtual bool                    SolveVelocityConstraint(
float inDeltaTime) 
override;
 
   89    virtual bool                    SolvePositionConstraint(
float inDeltaTime, 
float inBaumgarte) 
override;
 
   90#ifdef JPH_DEBUG_RENDERER 
   91    virtual void                    DrawConstraint(
DebugRenderer *inRenderer) 
const override;
 
   93    virtual void                    SaveState(
StateRecorder &inStream) 
const override;
 
  124    void                            SetTargetPathFraction(
float inFraction)                 { 
JPH_ASSERT(mPath->IsLooping() || (inFraction >= 0.0f && inFraction <= mPath->GetPathMaxFraction())); mTargetPathFraction = inFraction; }
 
  136    void                            CalculateConstraintProperties(
float inDeltaTime);
 
  146    float                           mMaxFrictionForce;
 
  150    EMotorState                     mPositionMotorState = EMotorState::Off;
 
  151    float                           mTargetVelocity = 0.0f;
 
  152    float                           mTargetPathFraction = 0.0f;
 
  171    Quat                            mInvInitialOrientation;
 
  174    float                           mPathFraction = 0.0f;
 
EConstraintSubType
Enum to identify constraint sub type.
Definition: Constraint.h:34
 
#define JPH_EXPORT
Definition: Core.h:236
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
EMotorState
Definition: MotorSettings.h:17
 
EPathRotationConstraintType
How to constrain the rotation of the body to a PathConstraint.
Definition: PathConstraint.h:19
 
@ ConstrainToPath
Fully constrain the rotation of body 2 to the path (following the tangent and normal of the path)
 
@ FullyConstrained
Fully constrain the rotation of the body 2 to the rotation of body 1.
 
@ Free
Do not constrain the rotation of the body at all.
 
@ ConstrainAroundNormal
Only allow rotation around the normal vector (perpendicular to the path)
 
@ ConstrainAroundBinormal
Only allow rotation around the binormal vector (perpendicular to the path)
 
@ ConstrainAroundTangent
Only allow rotation around the tangent vector (following the path)
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
Definition: AxisConstraintPart.h:43
 
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
 
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition: Constraint.cpp:26
 
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: Constraint.cpp:36
 
Definition: DebugRenderer.h:47
 
Definition: DualAxisConstraintPart.h:48
 
Definition: HingeRotationConstraintPart.h:44
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: MotorSettings.h:26
 
Path constraint, used to constrain the degrees of freedom between two bodies to a path.
Definition: PathConstraint.h:75
 
float GetMaxFrictionForce() const
Definition: PathConstraint.h:113
 
void SetTargetVelocity(float inVelocity)
Definition: PathConstraint.h:122
 
void SetTargetPathFraction(float inFraction)
Definition: PathConstraint.h:124
 
EMotorState GetPositionMotorState() const
Definition: PathConstraint.h:121
 
float GetTargetPathFraction() const
Definition: PathConstraint.h:125
 
virtual bool IsActive() const override
Solver interface.
Definition: PathConstraint.h:95
 
void SetPositionMotorState(EMotorState inState)
Definition: PathConstraint.h:120
 
virtual EConstraintSubType GetSubType() const override
Get the sub type of a constraint.
Definition: PathConstraint.h:83
 
Vec3 GetTotalLambdaRotation() const
Definition: PathConstraint.h:132
 
virtual Mat44 GetConstraintToBody1Matrix() const override
Calculates the transform that transforms from constraint space to body 1 space. The first column of t...
Definition: PathConstraint.h:99
 
float GetTargetVelocity() const
Definition: PathConstraint.h:123
 
Vector< 2 > GetTotalLambdaPosition() const
Definition: PathConstraint.h:128
 
MotorSettings & GetPositionMotorSettings()
Position motor settings.
Definition: PathConstraint.h:116
 
const PathConstraintPath * GetPath() const
Access to the current path.
Definition: PathConstraint.h:106
 
Vector< 2 > GetTotalLambdaRotationHinge() const
Definition: PathConstraint.h:131
 
void SetMaxFrictionForce(float inFrictionForce)
Friction control.
Definition: PathConstraint.h:112
 
float GetTotalLambdaMotor() const
Definition: PathConstraint.h:130
 
virtual Mat44 GetConstraintToBody2Matrix() const override
Calculates the transform that transforms from constraint space to body 2 space. The first column of t...
Definition: PathConstraint.h:100
 
float GetPathFraction() const
Access to the current fraction along the path e [0, GetPath()->GetMaxPathFraction()].
Definition: PathConstraint.h:109
 
const MotorSettings & GetPositionMotorSettings() const
Definition: PathConstraint.h:117
 
float GetTotalLambdaPositionLimits() const
Definition: PathConstraint.h:129
 
The path for a path constraint. It allows attaching two bodies to each other while giving the second ...
Definition: PathConstraintPath.h:21
 
Definition: PathConstraint.h:37
 
RefConst< PathConstraintPath > mPath
The path that constrains the two bodies.
Definition: PathConstraint.h:48
 
MotorSettings mPositionMotorSettings
In case the constraint is powered, this determines the motor settings along the path.
Definition: PathConstraint.h:63
 
static JPH_INLINE Quat sIdentity()
Definition: Quat.h:103
 
Definition: Reference.h:151
 
Definition: Reference.h:101
 
Definition: RotationEulerConstraintPart.h:36
 
Definition: StateRecorder.h:48
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent,...
Definition: TwoBodyConstraint.h:27
 
virtual bool IsActive() const override
Solver interface.
Definition: TwoBodyConstraint.h:38
 
Base class for settings for all constraints that involve 2 bodies.
Definition: TwoBodyConstraint.h:16
 
virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const =0
 
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
 
Templatized vector class.
Definition: Vector.h:12