30 virtual ShapeResult
Create()
const override;
52 Vec3 GetPosition()
const {
return mCenterOfMass - mRotation * mInnerShape->GetCenterOfMass(); }
58 virtual AABox GetLocalBounds()
const override;
61 virtual AABox GetWorldSpaceBounds(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale)
const override;
65 virtual float GetInnerRadius()
const override {
return mInnerShape->GetInnerRadius(); }
74 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
77 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
82#ifdef JPH_DEBUG_RENDERER
101 virtual void CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale,
SoftBodyVertex *ioVertices,
uint inNumVertices,
float inDeltaTime,
Vec3Arg inDisplacementDueToGravity,
int inCollidingShapeIndex)
const override;
116 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
122 virtual float GetVolume()
const override {
return mInnerShape->GetVolume(); }
125 virtual bool IsValidScale(
Vec3Arg inScale)
const override;
128 virtual Vec3 MakeScaleValid(
Vec3Arg inScale)
const override;
131 static void sRegister();
135 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
139 static void sCollideRotatedTranslatedVsShape(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
140 static void sCollideShapeVsRotatedTranslated(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
141 static void sCollideRotatedTranslatedVsRotatedTranslated(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
156 bool mIsRotationIdentity;
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
Axis aligned box.
Definition: AABox.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Definition: DebugRenderer.h:47
Base class for shapes that decorate another shape with extra functionality (e.g. scale,...
Definition: DecoratedShape.h:29
Class that constructs a DecoratedShape.
Definition: DecoratedShape.h:13
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Definition: RotatedTranslatedShape.h:39
virtual float GetInnerRadius() const override
Definition: RotatedTranslatedShape.h:65
JPH_OVERRIDE_NEW_DELETE RotatedTranslatedShape()
Constructor.
Definition: RotatedTranslatedShape.h:44
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const override
Definition: RotatedTranslatedShape.h:113
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: RotatedTranslatedShape.h:119
virtual float GetVolume() const override
Definition: RotatedTranslatedShape.h:122
Quat GetRotation() const
Access the rotation that is applied to the inner shape.
Definition: RotatedTranslatedShape.h:49
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: RotatedTranslatedShape.h:55
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override
Definition: RotatedTranslatedShape.h:110
Vec3 GetPosition() const
Access the translation that has been applied to the inner shape.
Definition: RotatedTranslatedShape.h:52
Class that constructs a RotatedTranslatedShape.
Definition: RotatedTranslatedShape.h:16
Quat mRotation
Rotation of the sub shape.
Definition: RotatedTranslatedShape.h:33
RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape)
Variant that uses a concrete shape, which means this object cannot be serialized.
Definition: RotatedTranslatedShape.h:27
Vec3 mPosition
Position of the sub shape.
Definition: RotatedTranslatedShape.h:32
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:178
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition: Shape.h:214
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Definition: SoftBodyVertex.h:16
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Vec3 RotateScale(QuatArg inRotation, Vec3Arg inScale)
Definition: ScaleHelpers.h:69
bool IsUniformScale(Vec3Arg inScale)
Test if a scale is uniform.
Definition: ScaleHelpers.h:24
An opaque buffer that holds shape specific information during GetTrianglesStart/Next.
Definition: Shape.h:336
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:396
Definition: ShapeCast.h:69