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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Physics/PhysicsSettings.h>Go to the source code of this file.
Namespaces | |
| namespace | ScaleHelpers | 
| Helper functions to get properties of a scaling vector.  | |
Functions | |
| bool | ScaleHelpers::IsNotScaled (Vec3Arg inScale) | 
| Test if a scale is identity.  More... | |
| bool | ScaleHelpers::IsUniformScale (Vec3Arg inScale) | 
| Test if a scale is uniform.  More... | |
| float | ScaleHelpers::ScaleConvexRadius (float inConvexRadius, Vec3Arg inScale) | 
| Scale the convex radius of an object.  More... | |
| bool | ScaleHelpers::IsInsideOut (Vec3Arg inScale) | 
| Test if a scale flips an object inside out (which requires flipping all normals and polygon windings)  More... | |
| bool | ScaleHelpers::IsZeroScale (Vec3Arg inScale) | 
| Test if any of the components of the scale have a value below cMinScale.  More... | |
| Vec3 | ScaleHelpers::MakeNonZeroScale (Vec3Arg inScale) | 
| Ensure that the scale for each component is at least cMinScale.  More... | |
| Vec3 | ScaleHelpers::MakeUniformScale (Vec3Arg inScale) | 
| Get the average scale if inScale, used to make the scale uniform when a shape doesn't support non-uniform scale.  More... | |
| bool | ScaleHelpers::CanScaleBeRotated (QuatArg inRotation, Vec3Arg inScale) | 
| Vec3 | ScaleHelpers::RotateScale (QuatArg inRotation, Vec3Arg inScale) |