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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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An inverse bind matrix take a skinned vertex from its bind pose into joint local space. More...
#include <SoftBodySharedSettings.h>
Public Member Functions | |
| InvBind ()=default | |
| Constructor.  More... | |
| InvBind (uint32 inJointIndex, Mat44Arg inInvBind) | |
Public Attributes | |
| uint32 | mJointIndex = 0 | 
| Joint index to which this is attached.  More... | |
| Mat44 | mInvBind = Mat44::sIdentity() | 
| The inverse bind matrix, this takes a vertex in its bind pose (Vertex::mPosition) to joint local space.  More... | |
An inverse bind matrix take a skinned vertex from its bind pose into joint local space.
      
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  default | 
Constructor.
| Mat44 SoftBodySharedSettings::InvBind::mInvBind = Mat44::sIdentity() | 
The inverse bind matrix, this takes a vertex in its bind pose (Vertex::mPosition) to joint local space.
| uint32 SoftBodySharedSettings::InvBind::mJointIndex = 0 | 
Joint index to which this is attached.