13template <
class CollectorType>
 
   23        CollectorType::Reset();
 
   50template <
class CollectorType>
 
   60        CollectorType::Reset();
 
   68        float early_out = inResult.GetEarlyOutFraction();
 
   69        if (!mHadHit || early_out < 
mHit.GetEarlyOutFraction())
 
   72            CollectorType::UpdateEarlyOutFraction(early_out);
 
   93template <
class CollectorType>
 
  103        CollectorType::Reset();
 
  115        CollectorType::ForceEarlyOut();
 
  131    bool                mHadHit = 
false;
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
 
void QuickSort(Iterator inBegin, Iterator inEnd, Compare inCompare)
Implementation of the quick sort algorithm. The STL version implementation is not consistent across p...
Definition: QuickSort.h:53
 
Simple implementation that collects all hits and optionally sorts them on distance.
Definition: CollisionCollectorImpl.h:15
 
void Sort()
Order hits on closest first.
Definition: CollisionCollectorImpl.h:35
 
bool HadHit() const
Check if any hits were collected.
Definition: CollisionCollectorImpl.h:41
 
typename CollectorType::ResultType ResultType
Redeclare ResultType.
Definition: CollisionCollectorImpl.h:18
 
Array< ResultType > mHits
Definition: CollisionCollectorImpl.h:46
 
virtual void AddHit(const ResultType &inResult) override
Definition: CollisionCollectorImpl.h:29
 
virtual void Reset() override
Definition: CollisionCollectorImpl.h:21
 
Simple implementation that collects any hit.
Definition: CollisionCollectorImpl.h:95
 
virtual void Reset() override
Definition: CollisionCollectorImpl.h:101
 
virtual void AddHit(const ResultType &inResult) override
Definition: CollisionCollectorImpl.h:109
 
typename CollectorType::ResultType ResultType
Redeclare ResultType.
Definition: CollisionCollectorImpl.h:98
 
bool HadHit() const
Check if this collector has had a hit.
Definition: CollisionCollectorImpl.h:123
 
ResultType mHit
Definition: CollisionCollectorImpl.h:128
 
bool empty() const
Returns true if there are no elements in the array.
Definition: Array.h:312
 
const_iterator begin() const
Iterators.
Definition: Array.h:412
 
void clear()
Destruct all elements and set length to zero.
Definition: Array.h:143
 
void push_back(const T &inValue)
Add element to the back of the array.
Definition: Array.h:275
 
const_iterator end() const
Definition: Array.h:417
 
Simple implementation that collects the closest / deepest hit.
Definition: CollisionCollectorImpl.h:52
 
virtual void Reset() override
Definition: CollisionCollectorImpl.h:58
 
virtual void AddHit(const ResultType &inResult) override
Definition: CollisionCollectorImpl.h:66
 
ResultType mHit
Definition: CollisionCollectorImpl.h:86
 
bool HadHit() const
Check if this collector has had a hit.
Definition: CollisionCollectorImpl.h:81
 
typename CollectorType::ResultType ResultType
Redeclare ResultType.
Definition: CollisionCollectorImpl.h:55