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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Simple implementation that collects all hits and optionally sorts them on distance. More...
#include <CollisionCollectorImpl.h>
 Public Types | |
| using | ResultType = typename CollectorType::ResultType | 
| Redeclare ResultType.  More... | |
Public Member Functions | |
| virtual void | Reset () override | 
| virtual void | AddHit (const ResultType &inResult) override | 
| void | Sort () | 
| Order hits on closest first.  More... | |
| bool | HadHit () const | 
| Check if any hits were collected.  More... | |
Public Attributes | |
| Array< ResultType > | mHits | 
Simple implementation that collects all hits and optionally sorts them on distance.
| using AllHitCollisionCollector< CollectorType >::ResultType = typename CollectorType::ResultType | 
Redeclare ResultType.
      
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  inlineoverridevirtual | 
      
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  inline | 
Check if any hits were collected.
      
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  inlineoverridevirtual | 
      
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  inline | 
Order hits on closest first.
| Array<ResultType> AllHitCollisionCollector< CollectorType >::mHits |